Files
godot/editor/plugins
PouleyKetchoupp 4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.

Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
..
2021-02-18 17:12:46 +01:00
2021-06-05 09:28:56 -03:00
2021-07-18 21:20:02 -03:00
2021-06-05 09:28:56 -03:00