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4ecb6fba8002533f266d03e13ccba7cee4216421
godot/core/string
T
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Rémi Verschelde ac3322b0af Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
..
node_path.cpp
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-09 11:42:39 -07:00
node_path.h
…
optimized_translation.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
string_name.h
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
translation_po.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
translation_po.h
…
translation.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
translation.h
…
ucaps.h
…
ustring.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
ustring.h
Rename is_valid_integer() to is_valid_int()
2021-06-16 10:32:22 -06:00
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