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4ecb6fba8002533f266d03e13ccba7cee4216421
godot/scene
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Aaron Franke 4ecb6fba80 Use doubles for time everywhere in Timer/SceneTree
2021-07-26 02:00:48 -04:00
..
2d
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
3d
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
audio
Optimize StringName usage
2021-07-18 21:20:02 -03:00
debugger
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
gui
Merge pull request #50835 from bruvzg/optimize_is_rtl
2021-07-25 12:55:46 +02:00
main
Use doubles for time everywhere in Timer/SceneTree
2021-07-26 02:00:48 -04:00
resources
Merge pull request #50809 from akien-mga/iterators-const-references
2021-07-25 12:52:58 +02:00
register_scene_types.cpp
Make Sky initialize shaders only once
2021-07-21 09:23:51 -03:00
register_scene_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
scene_string_names.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
scene_string_names.h
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
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