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503c98ead43e15189c36375be3298be2b1e258a2
godot/servers
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Juan Linietsky 07bbcf91f7 basic contact shadows implementation, will most likely need some polishing
2017-02-08 07:35:14 -03:00
..
audio
Use constants from math_funcs rather than unstandardized C++ constants.
2017-01-24 19:24:55 +01:00
physics
Fixed property setter in G6DOF joint
2017-02-03 21:23:23 +00:00
physics_2d
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
visual
shadows were not working in-editor for nvidia, fixed now
2017-02-06 20:18:35 -03:00
audio_server.cpp
Audio bus editing is COMPLETE!
2017-01-25 14:31:52 -03:00
audio_server.h
Audio bus editing is COMPLETE!
2017-01-25 14:31:52 -03:00
physics_2d_server.cpp
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
physics_2d_server.h
Type renames:
2017-01-11 00:52:51 -03:00
physics_server.cpp
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
physics_server.h
Style: Fix whole-line commented code
2017-01-14 14:52:23 +01:00
register_server_types.cpp
Audio bus editing is COMPLETE!
2017-01-25 14:31:52 -03:00
register_server_types.h
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SCsub
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server_wrap_mt_common.h
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visual_server.cpp
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
visual_server.h
basic contact shadows implementation, will most likely need some polishing
2017-02-08 07:35:14 -03:00
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