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godot/core/math
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Aaron Franke a9c10450bd [Core] [Mono] Optimize Wrap functions
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04 20:38:38 -07:00
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a_star.cpp
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a_star.h
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aabb.cpp
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aabb.h
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audio_frame.cpp
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audio_frame.h
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basis.cpp
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basis.h
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bsp_tree.cpp
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bsp_tree.h
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camera_matrix.cpp
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camera_matrix.h
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crypto_core.cpp
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crypto_core.h
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delaunay.h
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expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
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math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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quat.h
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quick_hull.cpp
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quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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rect2.h
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SCsub
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transform_2d.cpp
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transform_2d.h
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transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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vector2.h
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vector3.cpp
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vector3.h
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