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godot/modules/multiplayer
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Micky dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
..
doc_classes
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
editor
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
config.py
…
multiplayer_spawner.cpp
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
2022-09-06 19:00:33 +02:00
multiplayer_spawner.h
document multiplayer replication classes, small changes to multiplayer spawner
2022-07-30 21:38:19 -05:00
multiplayer_synchronizer.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
multiplayer_synchronizer.h
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register_types.cpp
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register_types.h
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scene_cache_interface.cpp
fix 'Comparison result is always the same' warnings
2022-07-29 19:45:22 +02:00
scene_cache_interface.h
…
scene_multiplayer.cpp
…
scene_multiplayer.h
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scene_replication_config.cpp
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scene_replication_config.h
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scene_replication_interface.cpp
document multiplayer replication classes, small changes to multiplayer spawner
2022-07-30 21:38:19 -05:00
scene_replication_interface.h
…
scene_replication_state.cpp
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
2022-09-06 19:00:33 +02:00
scene_replication_state.h
…
scene_rpc_interface.cpp
…
scene_rpc_interface.h
…
SCsub
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