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57d8ff636cf35be2a71c984e1abfcd9276a33c2c
godot/modules/visual_script
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Ruslan Mustakov 61ddf52983 Add NIL_IS_VARIANT usage to few definitions
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
..
config.py
…
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
Fix enums bindings
2017-09-13 20:57:07 +03:00
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
VS now supports white themes.
2017-10-02 21:31:32 -05:00
visual_script_editor.h
Improved VS node coloring
2017-09-12 13:16:47 -05:00
visual_script_expression.cpp
Move Variant::evaluate() switch to computed goto
2017-09-17 22:49:23 +02:00
visual_script_expression.h
…
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
VisualScript crashfix when returns are too few
2017-09-30 11:18:50 -03:00
visual_script_func_nodes.h
…
visual_script_nodes.cpp
Add NIL_IS_VARIANT usage to few definitions
2017-10-05 18:51:22 +07:00
visual_script_nodes.h
…
visual_script_yield_nodes.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
visual_script_yield_nodes.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
visual_script.cpp
Merge pull request #11653 from bojidar-bg/doc-vscript-1
2017-10-03 11:58:06 +02:00
visual_script.h
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
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