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godot/core/debugger
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Thaddeus Crews d3956ea0f2 Merge pull request #103979 from ydeltastar/evaluator-global-classes
Fix global classes can't be used in the Evaluator
2025-06-09 17:08:44 -05:00
..
debugger_marshalls.cpp
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
debugger_marshalls.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
engine_debugger.cpp
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
engine_debugger.h
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
engine_profiler.cpp
…
engine_profiler.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
local_debugger.cpp
Core: Unify display of error type prefixes
2025-06-09 20:18:51 +03:00
local_debugger.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
remote_debugger_peer.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
remote_debugger_peer.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
remote_debugger.cpp
Fix global classes can't be used in the Evaluator
2025-06-09 13:47:17 -03:00
remote_debugger.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
script_debugger.cpp
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
script_debugger.h
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
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