This website requires JavaScript.
Explore
Help
Sign In
nick
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced
2026-03-03 20:55:48 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
59b30e1d23d096f5faa36d2faaa07792eba4fd81
godot
/
modules
/
lightmapper_rd
History
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
..
config.py
…
lightmapper_rd.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
lightmapper_rd.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
lm_blendseams.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_common_inc.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_compute.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_raster.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
register_types.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
register_types.h
…
SCsub
…