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5fd23730eb90bc05e33e7e76824dbae48a4e1821
godot/drivers/gles3
History
A Thousand Ships 31e7ee63f2 Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
..
effects
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Fix issue in shadow to opacity
2024-04-26 21:54:26 +10:00
storage
Fix unsafe uses of Callable.is_null()
2024-04-27 16:22:57 +02:00
rasterizer_canvas_gles3.cpp
Fixes SDF Collision Enable/Disable
2024-04-22 20:27:56 -07:00
rasterizer_canvas_gles3.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
rasterizer_gles3.h
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
rasterizer_scene_gles3.h
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
SCsub
…
shader_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
shader_gles3.h
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
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