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6862cd7bf15fc751bc03f3d5475e6ce2bed41a73
godot/scene
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Rémi Verschelde fbc61374ca Use internal physics processing for Nodes' internal logic
2018-04-11 09:28:14 +02:00
..
2d
Use internal physics processing for Nodes' internal logic
2018-04-11 09:28:14 +02:00
3d
Use internal physics processing for Nodes' internal logic
2018-04-11 09:28:14 +02:00
animation
Use internal physics processing for Nodes' internal logic
2018-04-11 09:28:14 +02:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Use internal physics processing for Nodes' internal logic
2018-04-11 09:28:14 +02:00
main
Implement Input.set_default_cursor_shape to change the default shape
2018-04-10 11:38:34 -03:00
resources
Merge pull request #18072 from AlexHolly/master
2018-04-08 21:44:07 -03:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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