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godot/servers
lawnjelly 70cd25f3eb Tighter shadow culling - fix light colinear to frustum edge
In rare situations if a light is placed near colinear to a frustum edge, the extra culling plane derived can have an inaccurate normal due to floating point error.
This PR detects colinear triangles, and prevents adding a culling plane in this situation.
2024-03-20 16:47:54 +00:00
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2024-02-27 19:51:59 -05:00
2024-03-03 15:46:40 -05:00
2024-03-03 15:46:40 -05:00
2024-02-27 19:51:59 -05:00
2024-02-27 19:51:59 -05:00