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77efd406bfde63f2d0ac2077dfbec48a75bb1e22
godot/core/debugger
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bruvzg ba9d737363 Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions.
2021-11-08 23:45:08 +02:00
..
debugger_marshalls.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
debugger_marshalls.h
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
engine_debugger.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
engine_debugger.h
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
local_debugger.cpp
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
local_debugger.h
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
remote_debugger_peer.cpp
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
remote_debugger_peer.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
remote_debugger.cpp
Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions.
2021-11-08 23:45:08 +02:00
remote_debugger.h
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
script_debugger.cpp
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
script_debugger.h
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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