This website requires JavaScript.
Explore
Help
Sign In
nick
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
7a968c619d478f06d1ab94de8b0f1afffb985d28
godot
/
core
/
input
T
History
Rémi Verschelde
1da02fa7be
Sync controller mappings DB with SDL 2 community repo
...
Synced with
mdqinc/SDL_GameControllerDB@5b4efa3a20
2024-04-24 11:55:55 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_builders.py
[Buildsystem] Fix encoding when reading files
2024-03-24 18:02:56 +01:00
input_enums.h
…
input_event.cpp
Expose
DEVICE_ID_EMULATION
constant in InputEvent
2024-03-16 19:16:40 +01:00
input_event.h
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
input_map.cpp
Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 11:12:28 +01:00
input_map.h
Add autocompletion for InputMap's methods
2024-03-01 16:44:26 +01:00
input.cpp
Fix action_press() by clamping strength to 0, 1
2024-03-27 11:17:40 -04:00
input.h
Optimise Object's
get_argument_options
2024-02-29 18:00:54 +01:00
SCsub
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
shortcut.cpp
…
shortcut.h
…