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7fe750583e17f4e40cc8dda99a59205d22f686f1
godot/servers
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Juan Linietsky 57ebad28a9 Order of 2D nodes in tree affects drawing properly again.
2017-06-22 09:33:20 -03:00
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audio
…
physics
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_2d
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
visual
Order of 2D nodes in tree affects drawing properly again.
2017-06-22 09:33:20 -03:00
audio_server.cpp
…
audio_server.h
…
physics_2d_server.cpp
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_2d_server.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_server.cpp
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_server.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
register_server_types.cpp
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register_server_types.h
…
SCsub
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server_wrap_mt_common.h
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
visual_server.cpp
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
2017-06-19 23:46:54 +02:00
visual_server.h
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
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