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81f0ddeae07b2e4ed8fda51bf87df52d58820c13
godot/servers/rendering/storage
History
Bastiaan Olij e886a7af81 Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
..
camera_attributes_storage.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
camera_attributes_storage.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
environment_storage.cpp
Fix use of comma instead of semicolon
2022-12-17 20:17:04 -05:00
environment_storage.h
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
light_storage.h
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
material_storage.h
Fix incorrect setup of boolean uniform instances
2022-10-09 08:50:18 +03:00
mesh_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
particles_storage.h
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
render_scene_buffers.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
render_scene_buffers.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
SCsub
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texture_storage.h
Merge pull request #68186 from pkdawson/expose-texture-rd
2022-11-11 10:43:57 +01:00
utilities.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
utilities.h
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00
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