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83f065c0ef921d2ef520bb355a25e2bbf487e231
godot/scene
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Nickolai Korshunov 83f065c0ef Ensure that SceneTree is initialized and finalized at correct time
SceneTree should be fully initialized before any tree operation with any node and finalized only after all nodes exited tree.
2023-06-20 23:47:02 +03:00
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2d
Fix NavigationAgent2D path debug hidden behind canvas items
2023-06-19 15:43:35 +02:00
3d
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
2023-06-20 00:02:47 +02:00
animation
Use get_node_or_null when null checks are present
2023-06-10 13:22:56 +02:00
audio
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
2023-02-17 14:06:55 +01:00
debugger
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
gui
Merge pull request #78236 from AThousandShips/nine_tex_fix
2023-06-20 09:21:15 +02:00
main
Ensure that SceneTree is initialized and finalized at correct time
2023-06-20 23:47:02 +03:00
resources
Fixes TileSet set as local to scene
2023-06-20 17:48:56 +02:00
theme
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property_utils.cpp
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property_utils.h
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register_scene_types.cpp
Fix for threaded NavigationMesh baking under new thread guards
2023-06-14 01:53:37 +02:00
register_scene_types.h
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scene_string_names.cpp
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scene_string_names.h
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SCsub
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