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84d60b08299a8ca2bf69952c1e65addbf0664f36
godot/scene
History
Benedikt Bär 84d60b0829 Implement missing navgiation polygon debugging in tilemap
2018-03-30 17:28:53 +02:00
..
2d
Implement missing navgiation polygon debugging in tilemap
2018-03-30 17:28:53 +02:00
3d
Merge pull request #17555 from poke1024/add-worldenv-warning
2018-03-23 11:27:03 +01:00
animation
AnimationPlayer: fix scrubbing after play backwards
2018-03-09 19:41:14 +01:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Merge pull request #17612 from robfram/fix-richtextlabel-bbcode
2018-03-23 10:22:33 +01:00
main
Merge pull request #17321 from LinkDoyle/issue_16350
2018-03-23 11:38:59 +01:00
resources
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
2018-03-13 13:38:35 +01:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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