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876dcc8a5d2b1ca0cffcc84ea8cfd06d69fadde4
godot
/
modules
/
multiplayer
T
History
Lukas Tenbrink
c9249346c4
Change
HashSet
copy constructor from implicit to explicit.
2026-02-16 23:10:33 +01:00
..
doc_classes
…
editor
Move
RuntimeNodeSelect
to its own files
2026-01-29 11:02:25 -03:00
icons
Move Multiplayer icons to the module
2025-12-07 19:20:54 +01:00
tests
…
config.py
…
multiplayer_debugger.cpp
…
multiplayer_debugger.h
…
multiplayer_spawner.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
Merge pull request
#115646
from Ivorforce/list-explicit-copy
2026-02-16 15:02:34 -06:00
multiplayer_synchronizer.h
…
register_types.cpp
…
register_types.h
…
scene_cache_interface.cpp
…
scene_cache_interface.h
…
scene_multiplayer.cpp
…
scene_multiplayer.h
Change
HashSet
copy constructor from implicit to explicit.
2026-02-16 23:10:33 +01:00
scene_replication_config.cpp
…
scene_replication_config.h
…
scene_replication_interface.cpp
Change
HashSet
copy constructor from implicit to explicit.
2026-02-16 23:10:33 +01:00
scene_replication_interface.h
…
scene_rpc_interface.cpp
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
scene_rpc_interface.h
…
SCsub
…