Files
godot/platform/linuxbsd
Dery Almas 8a448032c2 Wayland: Allow non-interactive window resizing
Despite what I thought in the past, it is allowed, as long as we follow
certain limitations depending on the toplevel's state.

As usual I peppered the code with comments expaining what those
limitations are.

Regarding popups, AFAICT there are no major limitations, although we
should eventually use the new `reposition` method, which autoadjusts the
popup to follow the screen's borders and whatnot. I didn't do that in
this patch as it requires some elbow grease, especially if we want to do
it synchronously.
2026-01-14 11:20:06 +01:00
..
2025-10-25 15:52:41 +02:00
2025-10-10 04:31:14 -05:00
2025-11-07 10:21:20 +02:00
2025-11-07 10:21:20 +02:00

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.svg is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.