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92e9cca5be9158272329a3cd71ffda7dc09bb0cd
godot/modules/gdnative/pluginscript
History
Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
..
pluginscript_instance.cpp
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
pluginscript_instance.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
pluginscript_language.cpp
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-19 22:20:30 +10:00
pluginscript_language.h
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-19 22:20:30 +10:00
pluginscript_loader.cpp
Core: Move DirAccess and FileAccess to core/io
2021-06-11 14:52:39 +02:00
pluginscript_loader.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
pluginscript_script.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
pluginscript_script.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
register_types.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
register_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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