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98be0bbc323e6633226ce93bd7a22e94de05a2ec
godot/scene/resources/2d/skeleton
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Hugo Locurcio 3e7eb5c9dc Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
Masses in Godot are specified in kilograms.
This also fixes the SoftBody3D mass being limited to increments of 1 kg,
now allowing adjustments to the nearest gram.
2025-12-18 02:28:13 +01:00
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SCsub
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skeleton_modification_2d_ccdik.cpp
Fix empty skeleton modification keeps print error messages
2025-11-26 12:37:14 +08:00
skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
2025-12-18 02:28:13 +01:00
skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
Fix empty skeleton modification keeps print error messages
2025-11-26 12:37:14 +08:00
skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
Fix empty skeleton modification keeps print error messages
2025-11-26 12:37:14 +08:00
skeleton_modification_2d_twoboneik.h
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skeleton_modification_2d.cpp
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skeleton_modification_2d.h
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skeleton_modification_stack_2d.cpp
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skeleton_modification_stack_2d.h
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