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98be0bbc323e6633226ce93bd7a22e94de05a2ec
godot/servers
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Skyth 19df5470c8 Pick the sample closer to the camera when resolving 2x MSAA.
(cherry picked from commit f975cfe037)
2026-02-05 10:05:01 -06:00
..
audio
Access microphone buffer from AudioServer and prevent microphone double starts
2025-12-03 19:49:56 +01:00
camera
Add platform lifecycle callbacks to CameraServer base class
2025-12-02 00:31:51 +09:00
debugger
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display
[macOS] Add option for renaming system menus.
2025-12-18 08:40:14 +02:00
movie_writer
Ensure all MovieWriter frames have the same resolution as the first frame
2026-01-07 19:05:19 +01:00
navigation_2d
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navigation_3d
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physics_2d
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
physics_3d
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
rendering
Pick the sample closer to the camera when resolving 2x MSAA.
2026-02-05 10:05:01 -06:00
text
[TextServer] Fix line wrapping underflow.
2025-12-19 10:56:47 +02:00
xr
…
nav_heap.h
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register_server_types.cpp
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register_server_types.h
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SCsub
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server_wrap_mt_common.h
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