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991d01fb5296bda4bc8a62ddb794dfd4c5fcc073
godot/core/input
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A Thousand Ships 331a43a9d8 Add String::remove_char(s) methods for performance and convenience
2025-03-10 13:19:28 +01:00
..
default_controller_mappings.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo [Nov 2024]
2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
input_event.cpp
Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
2025-02-27 17:30:48 +01:00
input_event.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
Merge pull request #102427 from AThousandShips/fix_substr
2025-03-07 15:12:33 -06:00
input_map.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
input.compat.inc
…
input.cpp
Add String::remove_char(s) methods for performance and convenience
2025-03-10 13:19:28 +01:00
input.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
…
shortcut.cpp
Apply iwyu suggestion in core.
2024-12-19 00:43:47 +08:00
shortcut.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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