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aaa0e2fddfead4a31afddc07a26cd6af0c19dacd
godot/servers/rendering/renderer_rd/shaders/environment
History
Thaddeus Crews 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
..
gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_debug.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
sky.glsl
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
volumetric_fog_process.glsl
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
volumetric_fog.glsl
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
voxel_gi_debug.glsl
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
voxel_gi_sdf.glsl
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
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