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godot/servers/rendering/renderer_rd
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Thaddeus Crews 729c4e9e88 Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip
Fix render info primitive count per `TRIANGLE_STRIP`
2025-03-05 12:07:47 -06:00
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effects
Fix uninitialized value in Tonemap
2025-02-20 16:51:41 -03:00
environment
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forward_clustered
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forward_mobile
Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip
2025-03-05 12:07:47 -06:00
shaders
Fix 2D instance params crashing using outside of main()
2025-02-27 22:10:56 +00:00
spirv-reflect
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storage_rd
Merge pull request #95912 from etodd/particle-pause-jitter-fix
2025-03-04 01:00:10 +01:00
cluster_builder_rd.cpp
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cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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pipeline_hash_map_rd.h
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renderer_canvas_render_rd.cpp
Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip
2025-03-05 12:07:47 -06:00
renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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renderer_compositor_rd.h
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renderer_scene_render_rd.cpp
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renderer_scene_render_rd.h
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SCsub
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shader_rd.cpp
Use separate WorkThreadPool for shader compiler.
2025-03-03 22:28:39 +02:00
shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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