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ade192ca1555b3fdaa02b68d4bb234fbf104d20f
godot
/
editor
/
debugger
/
debug_adapter
History
Michael Alexsander
6862edcede
Move
RuntimeNodeSelect
to its own files
2026-01-29 11:02:25 -03:00
..
debug_adapter_parser.cpp
Refactor debugging on a device with DAP - now possible with all device types
2025-11-11 22:54:01 +01:00
debug_adapter_parser.h
Merge pull request
#109637
from van800/shakhov/dap
2025-10-24 11:23:05 -05:00
debug_adapter_protocol.cpp
Fix potential DAP crash at startup
2025-12-19 16:26:20 +01:00
debug_adapter_protocol.h
Move
RuntimeNodeSelect
to its own files
2026-01-29 11:02:25 -03:00
debug_adapter_server.cpp
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
debug_adapter_server.h
Remove unused private variables in
godot/editor
2025-12-07 02:55:08 -08:00
debug_adapter_types.h
DAP: Enable showing errors to users, previously they were hardcoded to 'showUser = false', this sets it to 'true'.
fixes
#112965
2025-11-19 21:10:08 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00