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godot/servers/rendering/renderer_rd/forward_clustered
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Rémi Verschelde f1abfbbeb1 Merge pull request #48837 from Soupstraw/shader-pi
Added constants PI, TAU and E to the shader language
2021-05-25 18:07:15 +02:00
..
render_forward_clustered.cpp
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
render_forward_clustered.h
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
2021-05-10 21:52:15 +10:00
scene_shader_forward_clustered.cpp
Merge pull request #48837 from Soupstraw/shader-pi
2021-05-25 18:07:15 +02:00
scene_shader_forward_clustered.h
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