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b396fd4eef36d23fa7325b13a4b8e120f1f000c9
godot/core/debugger
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Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
..
debugger_marshalls.cpp
[Debugger] Move most profilers to ServersDebugger.
2022-02-06 17:36:48 +01:00
debugger_marshalls.h
[Debugger] Move servers-related behaviours to ServersDebugger.
2022-02-06 17:36:48 +01:00
engine_debugger.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
engine_debugger.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
engine_profiler.cpp
[Debugger] New extensible EngineProfiler class.
2022-02-06 17:33:45 +01:00
engine_profiler.h
[Debugger] New extensible EngineProfiler class.
2022-02-06 17:33:45 +01:00
local_debugger.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
local_debugger.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
remote_debugger_peer.cpp
String: Add contains().
2022-02-04 01:28:02 +05:45
remote_debugger_peer.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
remote_debugger.cpp
[Debugger] Move servers-related behaviours to ServersDebugger.
2022-02-06 17:36:48 +01:00
remote_debugger.h
[Debugger] Move most profilers to ServersDebugger.
2022-02-06 17:36:48 +01:00
script_debugger.cpp
Vectors: Use clear() and has().
2022-02-02 00:11:09 +05:45
script_debugger.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
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