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b4b20e95ed4e18d18370f76f6faad5f8e1e380d3
godot/modules/lightmapper_rd
History
Lukas Tenbrink c56c297cee Remove geometry_3d include from rendering_server.h, to reduce compile time.
Change `Geometry3D` from class to namespace.
2026-01-27 18:12:38 +01:00
..
config.py
SCons: Enable lightmapper and xatlas_unwrap modules on Android and iOS editors
2025-06-17 16:48:19 +02:00
lightmapper_rd.cpp
Remove geometry_3d include from rendering_server.h, to reduce compile time.
2026-01-27 18:12:38 +01:00
lightmapper_rd.h
LightmapGI: Pack L1 SH coefficients before denoising
2025-11-21 18:53:20 +01:00
lm_blendseams.glsl
…
lm_common_inc.glsl
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_compute.glsl
LightmapGI: Pack L1 SH coefficients before denoising
2025-11-21 18:53:20 +01:00
lm_raster.glsl
…
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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