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b5cd06b9ae2c25f8965eded3c19a7c238d2eeaed
godot
/
editor
/
debugger
/
debug_adapter
History
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
..
debug_adapter_parser.cpp
Replace
find
with
contains/has
where applicable
2024-05-08 12:37:42 +02:00
debug_adapter_parser.h
[Core] Add case-insensitive
String::containsn
2024-05-08 12:48:01 +02:00
debug_adapter_protocol.cpp
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
debug_adapter_protocol.h
Add output type to DAP
output
events
2024-03-14 14:34:14 +00:00
debug_adapter_server.cpp
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +01:00
debug_adapter_server.h
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
debug_adapter_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
Implemented initial DAP support
2021-08-02 10:43:35 +01:00