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godot/core/input
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Thaddeus Crews 72aeb54f9f Merge pull request #115633 from AThousandShips/fix_invalid_event
[Input] Handle invalid `input/` settings correctly
2026-02-04 11:04:18 -06:00
..
default_controller_mappings.h
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gamecontrollerdb.txt
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godotcontrollerdb.txt
Android: Improve D-pad support for Default Android Gamepad.
2025-11-15 00:47:05 +11:00
input_builders.py
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input_enums.h
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input_event_codec.cpp
Fix assertions related to buffer overruns in input_event_codec.cpp
2025-11-21 22:55:52 +01:00
input_event_codec.h
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input_event.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
input_event.h
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
input_map.compat.inc
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input_map.cpp
[Input] Handle invalid input/ settings correctly
2026-02-03 15:38:09 +01:00
input_map.h
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
input.compat.inc
…
input.cpp
Merge pull request #115266 from Nintorch/fix-joypad-editor-tooltips
2026-02-02 12:57:23 -06:00
input.h
Merge pull request #115266 from Nintorch/fix-joypad-editor-tooltips
2026-02-02 12:57:23 -06:00
SCsub
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shortcut.cpp
Rework FileDialog shortcuts
2025-10-11 14:37:40 +02:00
shortcut.h
Rework FileDialog shortcuts
2025-10-11 14:37:40 +02:00
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