Files
godot/doc/classes/RenderSceneDataRD.xml
Hugo Locurcio 76d9850b41 Improve Texture*RD, RenderData and LightmapperRD class documentation
- Link to compute texture demo in Texture*RD class documentation.
- Link to related classes in RenderData/RenderSceneData/RenderSceneBuffers.
- Clarify requirements for baking lightmaps in LightmapperRD.
2026-01-01 16:10:34 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RenderSceneDataRD" inherits="RenderSceneData" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Render scene data implementation for the RenderingDevice based renderers.
</brief_description>
<description>
Object holds scene data related to rendering a single frame of a viewport. See also [RenderSceneData], [RenderData], and [RenderDataRD].
[b]Note:[/b] This is an internal rendering server object. Do not instantiate this class from a script.
</description>
<tutorials>
</tutorials>
</class>