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godot/drivers/metal/rendering_context_driver_metal.cpp

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/**************************************************************************/
/* rendering_context_driver_metal.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "rendering_context_driver_metal.h"
#include "metal3_objects.h"
#include "metal_objects_shared.h"
#include "rendering_device_driver_metal3.h"
#include "core/templates/sort_array.h"
#include <os/log.h>
#include <os/signpost.h>
#include <objc/message.h>
// Selector helper for calling ObjC methods from C++
#define _APPLE_PRIVATE_DEF_SEL(accessor, symbol) static SEL s_k##accessor = sel_registerName(symbol)
#define _APPLE_PRIVATE_SEL(accessor) (Private::Selector::s_k##accessor)
namespace Private::Selector {
_APPLE_PRIVATE_DEF_SEL(setOpaque_, "setOpaque:");
template <typename _Ret, typename... _Args>
_NS_INLINE _Ret sendMessage(const void *pObj, SEL selector, _Args... args) {
using SendMessageProc = _Ret (*)(const void *, SEL, _Args...);
const SendMessageProc pProc = reinterpret_cast<SendMessageProc>(&objc_msgSend);
return (*pProc)(pObj, selector, args...);
}
} // namespace Private::Selector
#pragma mark - Logging
os_log_t LOG_DRIVER;
// Used for dynamic tracing.
os_log_t LOG_INTERVALS;
__attribute__((constructor)) static void InitializeLogging(void) {
LOG_DRIVER = os_log_create("org.godotengine.godot.metal", OS_LOG_CATEGORY_POINTS_OF_INTEREST);
LOG_INTERVALS = os_log_create("org.godotengine.godot.metal", "events");
}
RenderingContextDriverMetal::RenderingContextDriverMetal() {
}
RenderingContextDriverMetal::~RenderingContextDriverMetal() {
}
Error RenderingContextDriverMetal::initialize() {
if (OS::get_singleton()->get_environment("MTL_CAPTURE_ENABLED") == "1" || OS::get_singleton()->get_environment("MTLCAPTURE_DESTINATION_DEVELOPER_TOOLS_ENABLE") == "1") {
capture_available = true;
}
metal_device = MTL::CreateSystemDefaultDevice();
#if TARGET_OS_OSX
if (__builtin_available(macOS 13.3, *)) {
metal_device->setShouldMaximizeConcurrentCompilation(true);
}
#endif
device.type = DEVICE_TYPE_INTEGRATED_GPU;
device.vendor = Vendor::VENDOR_APPLE;
device.workarounds = Workarounds();
MetalDeviceProperties props(metal_device);
int version = (int)props.features.highestFamily - (int)MTL::GPUFamilyApple1 + 1;
device.name = vformat("%s (Apple%d)", metal_device->name()->utf8String(), version);
return OK;
}
const RenderingContextDriver::Device &RenderingContextDriverMetal::device_get(uint32_t p_device_index) const {
DEV_ASSERT(p_device_index < 1);
return device;
}
uint32_t RenderingContextDriverMetal::device_get_count() const {
return 1;
}
RenderingDeviceDriver *RenderingContextDriverMetal::driver_create() {
return memnew(MTL3::RenderingDeviceDriverMetal(this));
}
void RenderingContextDriverMetal::driver_free(RenderingDeviceDriver *p_driver) {
memdelete(p_driver);
}
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) SurfaceLayer : public RenderingContextDriverMetal::Surface {
CA::MetalLayer *layer = nullptr;
LocalVector<MDFrameBuffer> frame_buffers;
LocalVector<MTL::Drawable *> drawables;
uint32_t rear = -1;
uint32_t front = 0;
uint32_t count = 0;
public:
SurfaceLayer(CA::MetalLayer *p_layer, MTL::Device *p_device) :
Surface(p_device), layer(p_layer) {
layer->setAllowsNextDrawableTimeout(true);
layer->setFramebufferOnly(true);
Private::Selector::sendMessage<void>(layer, _APPLE_PRIVATE_SEL(setOpaque_), !OS::get_singleton()->is_layered_allowed());
layer->setPixelFormat(get_pixel_format());
layer->setDevice(p_device);
}
~SurfaceLayer() override {
layer = nullptr;
}
Error resize(uint32_t p_desired_framebuffer_count) override final {
if (width == 0 || height == 0) {
// Very likely the window is minimized, don't create a swap chain.
return ERR_SKIP;
}
CGSize drawableSize = CGSizeMake(width, height);
CGSize current = layer->drawableSize();
if (!CGSizeEqualToSize(current, drawableSize)) {
layer->setDrawableSize(drawableSize);
}
// Metal supports a maximum of 3 drawables.
p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count);
layer->setMaximumDrawableCount(p_desired_framebuffer_count);
#if TARGET_OS_OSX
// Display sync is only supported on macOS.
switch (vsync_mode) {
case DisplayServer::VSYNC_MAILBOX:
case DisplayServer::VSYNC_ADAPTIVE:
case DisplayServer::VSYNC_ENABLED:
layer->setDisplaySyncEnabled(true);
break;
case DisplayServer::VSYNC_DISABLED:
layer->setDisplaySyncEnabled(false);
break;
}
#endif
drawables.resize(p_desired_framebuffer_count);
frame_buffers.resize(p_desired_framebuffer_count);
for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) {
// Reserve space for the drawable texture.
frame_buffers[i].set_texture_count(1);
}
return OK;
}
RDD::FramebufferID acquire_next_frame_buffer() override final {
if (count == frame_buffers.size()) {
return RDD::FramebufferID();
}
rear = (rear + 1) % frame_buffers.size();
count++;
MDFrameBuffer &frame_buffer = frame_buffers[rear];
frame_buffer.size = Size2i(width, height);
CA::MetalDrawable *drawable = layer->nextDrawable();
ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available");
drawables[rear] = drawable;
frame_buffer.set_texture(0, drawable->texture());
return RDD::FramebufferID(&frame_buffer);
}
void present(MTL3::MDCommandBuffer *p_cmd_buffer) override final {
if (count == 0) {
return;
}
// Release texture and drawable.
frame_buffers[front].unset_texture(0);
MTL::Drawable *drawable = drawables[front];
drawables[front] = nullptr;
count--;
front = (front + 1) % frame_buffers.size();
if (vsync_mode != DisplayServer::VSYNC_DISABLED) {
p_cmd_buffer->get_command_buffer()->presentDrawableAfterMinimumDuration(drawable, present_minimum_duration);
} else {
p_cmd_buffer->get_command_buffer()->presentDrawable(drawable);
}
}
MTL::Drawable *next_drawable() override final {
if (count == 0) {
return nullptr;
}
// Release texture and drawable.
frame_buffers[front].unset_texture(0);
MTL::Drawable *drawable = drawables[front];
drawables[front] = nullptr;
count--;
front = (front + 1) % frame_buffers.size();
return drawable;
}
API_AVAILABLE(macos(26.0), ios(26.0))
MTL::ResidencySet *get_residency_set() const override final {
return layer->residencySet();
}
};
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) SurfaceOffscreen : public RenderingContextDriverMetal::Surface {
int frame_buffer_size = 3;
MDFrameBuffer *frame_buffers;
LocalVector<MTL::Texture *> textures;
LocalVector<MTL::Drawable *> drawables;
int32_t rear = -1;
std::atomic_int count;
uint64_t target_time = 0;
CA::MetalLayer *layer;
public:
SurfaceOffscreen(CA::MetalLayer *p_layer, MTL::Device *p_device) :
Surface(p_device), layer(p_layer) {
layer->setAllowsNextDrawableTimeout(true);
layer->setFramebufferOnly(true);
Private::Selector::sendMessage<void>(layer, _APPLE_PRIVATE_SEL(setOpaque_), !OS::get_singleton()->is_layered_allowed());
layer->setPixelFormat(get_pixel_format());
layer->setDevice(p_device);
#if TARGET_OS_OSX
layer->setDisplaySyncEnabled(false);
#endif
target_time = OS::get_singleton()->get_ticks_usec();
textures.resize(frame_buffer_size);
drawables.resize(frame_buffer_size);
frame_buffers = memnew_arr(MDFrameBuffer, frame_buffer_size);
for (int i = 0; i < frame_buffer_size; i++) {
frame_buffers[i].set_texture_count(1);
}
}
~SurfaceOffscreen() override {
memdelete_arr(frame_buffers);
}
Error resize(uint32_t p_desired_framebuffer_count) override final {
if (width == 0 || height == 0) {
// Very likely the window is minimized, don't create a swap chain.
return ERR_SKIP;
}
CGSize drawableSize = CGSizeMake(width, height);
CGSize current = layer->drawableSize();
if (!CGSizeEqualToSize(current, drawableSize)) {
layer->setDrawableSize(drawableSize);
}
return OK;
}
RDD::FramebufferID acquire_next_frame_buffer() override final {
if (count.load(std::memory_order_relaxed) == 3) {
// Wait for a frame to be presented.
return RDD::FramebufferID();
}
rear = (rear + 1) % 3;
count.fetch_add(1, std::memory_order_relaxed);
MDFrameBuffer &frame_buffer = frame_buffers[rear];
if (textures[rear] == nullptr || textures[rear]->width() != width || textures[rear]->height() != height) {
MTL::TextureDescriptor *texture_descriptor = MTL::TextureDescriptor::texture2DDescriptor(get_pixel_format(), width, height, false);
texture_descriptor->setUsage(MTL::TextureUsageRenderTarget);
texture_descriptor->setHazardTrackingMode(MTL::HazardTrackingModeUntracked);
texture_descriptor->setStorageMode(MTL::StorageModePrivate);
textures[rear] = device->newTexture(texture_descriptor);
}
frame_buffer.size = Size2i(width, height);
uint64_t now = OS::get_singleton()->get_ticks_usec();
if (now >= target_time) {
target_time = now + 1'000'000; // 1 second into the future.
CA::MetalDrawable *drawable = layer->nextDrawable();
ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available");
drawables[rear] = drawable;
frame_buffer.set_texture(0, drawable->texture());
} else {
frame_buffer.set_texture(0, textures[rear]);
}
return RDD::FramebufferID(&frame_buffers[rear]);
}
void present(MTL3::MDCommandBuffer *p_cmd_buffer) override final {
MDFrameBuffer *frame_buffer = &frame_buffers[rear];
if (drawables[rear] != nullptr) {
p_cmd_buffer->get_command_buffer()->presentDrawable(drawables[rear]);
drawables[rear] = nullptr;
}
p_cmd_buffer->get_command_buffer()->addScheduledHandler([frame_buffer, this](MTL::CommandBuffer *) {
frame_buffer->unset_texture(0);
count.fetch_add(-1, std::memory_order_relaxed);
});
}
MTL::Drawable *next_drawable() override final {
if (count == 0) {
return nullptr;
}
MDFrameBuffer *frame_buffer = &frame_buffers[rear];
MTL::Drawable *next = drawables[rear];
drawables[rear] = nullptr;
frame_buffer->unset_texture(0);
count--;
return next;
}
API_AVAILABLE(macos(26.0), ios(26.0))
MTL::ResidencySet *get_residency_set() const override final {
return layer->residencySet();
}
};
RenderingContextDriver::SurfaceID RenderingContextDriverMetal::surface_create(const void *p_platform_data) {
const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
Surface *surface;
if (String v = OS::get_singleton()->get_environment("GODOT_MTL_OFF_SCREEN"); v == U"1") {
surface = memnew(SurfaceOffscreen(wpd->layer, metal_device));
} else {
surface = memnew(SurfaceLayer(wpd->layer, metal_device));
}
return SurfaceID(surface);
}
void RenderingContextDriverMetal::surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) {
Surface *surface = (Surface *)(p_surface);
if (surface->width == p_width && surface->height == p_height) {
return;
}
surface->width = p_width;
surface->height = p_height;
surface->needs_resize = true;
}
void RenderingContextDriverMetal::surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) {
Surface *surface = (Surface *)(p_surface);
if (surface->vsync_mode == p_vsync_mode) {
return;
}
surface->vsync_mode = p_vsync_mode;
surface->needs_resize = true;
}
DisplayServer::VSyncMode RenderingContextDriverMetal::surface_get_vsync_mode(SurfaceID p_surface) const {
Surface *surface = (Surface *)(p_surface);
return surface->vsync_mode;
}
uint32_t RenderingContextDriverMetal::surface_get_width(SurfaceID p_surface) const {
Surface *surface = (Surface *)(p_surface);
return surface->width;
}
uint32_t RenderingContextDriverMetal::surface_get_height(SurfaceID p_surface) const {
Surface *surface = (Surface *)(p_surface);
return surface->height;
}
void RenderingContextDriverMetal::surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) {
Surface *surface = (Surface *)(p_surface);
surface->needs_resize = p_needs_resize;
}
bool RenderingContextDriverMetal::surface_get_needs_resize(SurfaceID p_surface) const {
Surface *surface = (Surface *)(p_surface);
return surface->needs_resize;
}
void RenderingContextDriverMetal::surface_destroy(SurfaceID p_surface) {
Surface *surface = (Surface *)(p_surface);
memdelete(surface);
}