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b815c88decbcbebd2c78fedeb4e103ba8fd2ad5f
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Thaddeus Crews
79eb6694a1
Merge pull request
#112381
from Ivorforce/no-right-align
...
Don't right-align escaped newlines (e.g. for `#define`)
2026-02-05 09:18:36 -06:00
..
render_forward_clustered.cpp
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
render_forward_clustered.h
Keeping the top N lights per mesh in the culling phase.
2026-02-02 08:59:30 -08:00
scene_shader_forward_clustered.cpp
Apply fixed size properly for mono/stereo rendering.
2026-01-20 23:19:45 +11:00
scene_shader_forward_clustered.h
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00