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godot/thirdparty/metal-cpp/Metal/MTL4CompilerTask.hpp
2026-02-06 06:37:48 +11:00

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C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTL4CompilerTask.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
namespace MTL4
{
class Compiler;
_MTL_ENUM(NS::Integer, CompilerTaskStatus) {
CompilerTaskStatusNone = 0,
CompilerTaskStatusScheduled = 1,
CompilerTaskStatusCompiling = 2,
CompilerTaskStatusFinished = 3,
};
class CompilerTask : public NS::Referencing<CompilerTask>
{
public:
Compiler* compiler() const;
CompilerTaskStatus status() const;
void waitUntilCompleted();
};
}
_MTL_INLINE MTL4::Compiler* MTL4::CompilerTask::compiler() const
{
return Object::sendMessage<MTL4::Compiler*>(this, _MTL_PRIVATE_SEL(compiler));
}
_MTL_INLINE MTL4::CompilerTaskStatus MTL4::CompilerTask::status() const
{
return Object::sendMessage<MTL4::CompilerTaskStatus>(this, _MTL_PRIVATE_SEL(status));
}
_MTL_INLINE void MTL4::CompilerTask::waitUntilCompleted()
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(waitUntilCompleted));
}