Files
godot/thirdparty/metal-cpp/Metal/MTLFunctionHandle.hpp
2026-02-06 06:37:48 +11:00

66 lines
2.0 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTLFunctionHandle.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLLibrary.hpp"
#include "MTLPrivate.hpp"
#include "MTLTypes.hpp"
namespace MTL
{
class Device;
class FunctionHandle : public NS::Referencing<FunctionHandle>
{
public:
Device* device() const;
FunctionType functionType() const;
ResourceID gpuResourceID() const;
NS::String* name() const;
};
}
_MTL_INLINE MTL::Device* MTL::FunctionHandle::device() const
{
return Object::sendMessage<MTL::Device*>(this, _MTL_PRIVATE_SEL(device));
}
_MTL_INLINE MTL::FunctionType MTL::FunctionHandle::functionType() const
{
return Object::sendMessage<MTL::FunctionType>(this, _MTL_PRIVATE_SEL(functionType));
}
_MTL_INLINE MTL::ResourceID MTL::FunctionHandle::gpuResourceID() const
{
return Object::sendMessage<MTL::ResourceID>(this, _MTL_PRIVATE_SEL(gpuResourceID));
}
_MTL_INLINE NS::String* MTL::FunctionHandle::name() const
{
return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(name));
}