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ba411e95f8466250f4e720520f429eb9945fd3ca
godot
/
servers
/
rendering
T
History
Rémi Verschelde
85b066aa78
Merge pull request
#99455
from Bonkahe/IndirectMultimeshImplementation
...
Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
..
dummy
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environment
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renderer_rd
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storage
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instance_uniforms.cpp
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instance_uniforms.h
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renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device_commons.cpp
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rendering_device_commons.h
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rendering_device_driver.cpp
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rendering_device_driver.h
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rendering_device_graph.cpp
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rendering_device_graph.h
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rendering_device.compat.inc
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rendering_device.cpp
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rendering_device.h
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rendering_light_culler.cpp
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rendering_light_culler.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_constants.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_include_db.cpp
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shader_include_db.h
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shader_language.cpp
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shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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