mirror of
https://github.com/godotengine/godot.git
synced 2026-03-10 21:06:13 +00:00
Blender imports will always start within `.godot/imported` folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.