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bce41d08fe93092c452ed784cd203e942d54caeb
godot/drivers/vulkan
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Dario bce41d08fe Always add Vulkan descriptor count for immutable samplers to descriptor pool.
2026-01-06 16:02:51 -03:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp
Always add Vulkan descriptor count for immutable samplers to descriptor pool.
2026-01-06 16:02:51 -03:00
rendering_device_driver_vulkan.h
Merge pull request #114313 from blueskythlikesclouds/handle-descriptor-fragmentation
2026-01-01 10:19:54 +01:00
rendering_shader_container_vulkan.cpp
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
rendering_shader_container_vulkan.h
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
SCsub
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices
2025-11-26 05:02:22 -06:00
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