Logo
Explore Help
Sign In
nick/godot
1
0
Fork 0
You've already forked godot
mirror of https://github.com/godotengine/godot.git synced 2026-02-24 12:50:12 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
bd9d1bf070fc054c81477cc03a74e600cf4cf641
godot/servers/rendering/dummy
History
Allen Pestaluky bd9d1bf070 Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-08 16:22:41 -04:00
..
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
storage
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-08 13:44:53 -04:00
rasterizer_canvas_dummy.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_dummy.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
rasterizer_scene_dummy.h
Add material debanding for use in Mobile rendering method.
2025-10-08 16:22:41 -04:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Powered by Gitea Version: 1.25.4 Page: 214ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API