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c5df0cb82bc539eff7dcfb2add99d60771fc50c5
godot/drivers/d3d12
History
Skyth 2bd91c6646 Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
2026-01-28 13:18:18 +03:00
..
d3d12_godot_nir_bridge.h
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +03:00
d3d12_hooks.cpp
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12_hooks.h
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp
Fix D3D12 device not getting created with Agility SDK.
2025-12-15 18:32:08 +03:00
rendering_context_driver_d3d12.h
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp
Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
2026-01-28 13:18:18 +03:00
rendering_device_driver_d3d12.h
Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
2026-01-28 13:18:18 +03:00
rendering_shader_container_d3d12.cpp
Merge pull request #99119 from Fahien/fahien/raytracing-base
2026-01-27 15:18:24 -06:00
rendering_shader_container_d3d12.h
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
SCsub
Add Mesa version check.
2025-12-18 11:31:52 +02:00
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