Files
godot/modules
Fabio Alessandrelli c5fa7354bb [MP] Fix relay protocol routing with negative targets
Godot supports sending messages to "all but one peer" by sending a
packet with a negative target (the negated ID of the excluded peer).

The relay protocol was incorrectly interpreting the values and relaying
the message to the wrong peers.

This issue only affected "send_bytes" since the other subsystem (RPC
and replication) "resolves" the correct IDs client-side (to match
visibility information).
2024-08-06 13:21:47 +02:00
..
2024-06-23 08:15:19 -05:00
2024-06-22 14:51:17 +00:00
2024-06-18 11:06:31 -04:00
2024-07-27 14:49:20 -07:00
2024-06-18 11:06:31 -04:00
2024-05-14 13:01:07 +02:00
2024-06-01 16:37:54 -05:00