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godot/CHANGELOG.md
2026-01-25 11:39:36 +01:00

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Changelog

This file lists all changes made between the current feature branch and the previous feature release. It is equivalent to the listings on our interactive changelog.

Changelogs for earlier feature releases are available in their respective Git branches, and linked at the end of this file.

4.6 - 2026-01-26

Table of contents:

2D

  • Fix Atlas Merge Tool crash (GH-101407).
  • Fix smart snapping lines to disappear after using the pivot tool (GH-105203).
  • Add "Use Local Space" option to the 2D editor (GH-107264).
  • Fade TileMap editor overlay when zoomed out (GH-107573).
  • Fix: Tilemap tools not overriding main editor tools (GH-107843).
  • Highlight points on hover in the Polygon2D editor (GH-107890).
  • Reduce TileMapLayerEditor's undo/redo memory usage (GH-107969).
  • Add support for rotating scene tiles in TileMapLayer (GH-108010).
  • Avoid unnecessary updates in TileMapLayer (GH-109243).
  • Fix redundant calls of CanvasItemEditor::_update_lock_and_group_button on SceneTreeEditor node selection (GH-110320).
  • Improve tile source tooltips (GH-110328).
  • Fix nested TileMapLayers highlight rendering in editor (GH-110768).
  • Fix snap Polygon2D editor (GH-110989).
  • Fix game Camera2D override from editor and 2D debug templates building (GH-111149).
  • Add zoom to fit functionality to SpriteFramesEditor (GH-111471).
  • Fix rotation/scale order in CanvasItem::draw_set_transform (GH-111476).
  • Fix Camera2D limit checks for inverted boundaries (GH-111651).
  • Fix "Match Corners" not correctly updating cells when erasing (GH-112145).
  • Fix Polygon2D editor undo crash (GH-112241).
  • Check for tiles outside texture on TileSet atlas settings changes (GH-112271).
  • Fix TileSet editor crash on terrain pick in paint mode (GH-112349).
  • Change TileSetScenesCollectionSource raw pointers in the TileSet editor to ref (GH-112739).
  • Prevent translating custom data layers (GH-112769).
  • Fix TileMapLayer transformations for Node2D scene tiles (GH-112790).
  • FTI: - Camera2D accepts resets only after entering tree (GH-112810).
  • Fix display_placeholder not persisting (GH-112828).
  • Enable Vertical orientation for TileMap Dock (GH-113128).
  • Fix TileMap Dock button placement and errors (GH-113594).
  • Fix get_scene_tile_display_placeholder erroring for transformed scene tiles (GH-113856).
  • Fix incorrect error message placement in TileMap Dock (GH-113870).
  • Fix undo/redo for adding scene tiles (GH-114604).
  • Fix pattern corruption in TileMapLayer (GH-114653).
  • Geometry2D: Remove arc_tolerance scaling and the comment related to that (GH-115293).

3D

  • Commit transforms done with editor gizmo on tool mode switch (GH-86930).
  • Fix 3D editor Emulate Numpad setting having no effect when previewing a camera (GH-93724).
  • Get Node3D.global_rotation from orthonormalized global basis (GH-95075).
  • Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo (GH-101168).
  • Fix viewport rotation gizmo aligned axis reversing (GH-101209).
  • Move editor viewport gizmos visibility logic out of process notification (GH-102020).
  • Remove redundant line when toggling cinematic preview (GH-102021).
  • Condition editor viewport nav modifier checks on freelook / mouse is captured (GH-102055).
  • TextureEditors: Compile shader/material only once (GH-104488).
  • GridMap: fix cell scale not applying to the cursor mesh (GH-104510).
  • Add Bresenham Line Algorithm to GridMap Drawing (GH-105292).
  • Fix ghost collisions in segment_intersects_convex() (GH-106084).
  • Change snap settings to not use LineEdits (GH-106684).
  • Always use a dark background for 3D editor overlays even with light theme (GH-107154).
  • Visual feedback update for viewport rotation gizmo (GH-107343).
  • Do not require editor restart when changing Path 3d Tilt Disk Size setting (GH-108546).
  • Do not require editor restart when changing manipulator gizmo opacity setting (GH-108549).
  • Create a rotation arc showing accumulated rotation when using transform gizmo (GH-108576).
  • Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis (GH-108608).
  • Fix jump when cutting a selection in Gridmap (GH-108743).
  • Remove spurious Curve3D changed signals (GH-109220).
  • Move Lock View Rotation label logic out of process notification (GH-109490).
  • Remove unused editor setting editors/grid_map/palette_min_width (GH-109582).
  • GLTF export: use ORM texture for occlusion/metallicRoughnessTexture if it exists (GH-109845).
  • Fix GridMap Move Action Undo/Redo/Cancel (GH-109878).
  • Fix numpad emulation in 3d navigation shortcuts (GH-110428).
  • Remove pixel_size precision limit in Sprite3D (GH-111491).
  • Implement orbit snapping in 3D viewport (GH-111509).
  • Improve Transform dialog (GH-111600).
  • Fix the material preview sphere model (GH-112046).
  • Fix CollisionPolygon3D debug shape rendering (GH-112285).
  • Fix GridMap cursor_instance transparency error spam (GH-112301).
  • Remove undefined method Skeleton3D::remove_bone (GH-112402).
  • Don't redraw Sprite3D/AnimatedSprite3D outside the tree (GH-112593).
  • Add MeshInstance3D upgrade code (GH-112607).
  • Fix wrong AABB when selecting Node3D gizmo in editor (GH-112666).
  • Fix preview CSG interfering with itself during drag and drop (GH-112861).
  • Default the 3D editor to Transform mode to restore 4.5 behavior (GH-113458).
  • Prevent BonePropertiesEditor crash due to skeleton use-after-release (GH-113631).
  • Node3DEditorViewport: Prevent crash while handling input (GH-113895).
  • Debugger: Fix 3D disabled builds (GH-113962).
  • Fix sorting_offset property flags for Decal (GH-114335).
  • Fix rotation gizmo line position (GH-114408).
  • Fix crash when selecting SplineIK3D (GH-114668).
  • Keep other parts of transform gizmo visible when rotating in local mode (GH-114714).
  • Fix Sprite3D modulate propagation on reparenting (GH-115037).

Animation

  • Fix animation loop import hints becoming lost (GH-91634).
  • Add tests for AnimationPlayer (GH-92649).
  • Use LocalVector in Animation (GH-101285).
  • Minor Animation Player workflow enhancements (GH-103416).
  • Fix issue of AnimationPlayer hiding bezier editor when re-selecting it (GH-104371).
  • Add interpolate_via_rest() static func to Animation class (GH-107423).
  • Display AnimationTree editor warnings when the node is disabled (GH-107468).
  • Add toggle for inserting keys/markers at current time vs mouse cursor's position (GH-107511).
  • Add ability to copy and paste animations in SpriteFrames (GH-107887).
  • Add "Go to Next/Previous Keyframe" to Animation Edit menu (GH-107959).
  • Propagate Tween.kill() to subtweens (GH-108227).
  • Fix missing shortcuts for play buttons in SpriteFrames Editor (GH-109422).
  • Allow reconnecting AnimationNodeStateMachine transitions (GH-109534).
  • Correctly reset StateMachine opacity when a node is played or renamed (GH-109605).
  • Make BlendSpace selection tool consistent with StateMachine/BlendTree functionality (GH-109792).
  • Double-click BlendSpace points to open their editor (GH-109839).
  • Expose get_fading_... methods for AnimationNodeStateMachinePlayback (GH-109986).
  • Add SkeletonModifier3D IKs as IKModifier3D (GH-110120).
  • Improve deselection in AnimationTree editors and inspector (GH-110131).
  • Trim -loop & -cycle from animations during Godot 3 to 4 conversion (GH-110188).
  • Fix Skeleton2D TwoBoneIK and LookAt mirroring (GH-110298).
  • Add option to BoneConstraint3D to make reference target allow to set Node3D (GH-110336).
  • Add option to keying modified transform by SkeletonModifier3D (GH-110376).
  • Fix _validate_property() in RetargetModifier3D (GH-110380).
  • Optimize Animation::_track_update_hash (GH-110400).
  • Fix read-only state for Skeleton and Inspector (GH-110487).
  • Change AnimationLibrary serialization to avoid using Dictionary (GH-110502).
  • Fix Reset on Save corrupt poses if scene has multiple Skeletons (GH-110506).
  • Ensure the AnimationPlayer emits animation_finished for every animation (GH-110508).
  • Fix imported animation warning labeled as Imported Scene (GH-110619).
  • Allow resizing the length of animations by dragging the timeline (GH-110623).
  • Change list of Tweeners from Vector to LocalVector (GH-110656).
  • Show marker lines/sections in the animation bezier editor (GH-110676).
  • Fix AnimationPlayer to use StringName instead of String in the exposed API (GH-110767).
  • Add solo/hide/lock/delete buttons to node groups in bezier track editor (GH-110866).
  • Fix backward/pingpong root motion in AnimationTree (GH-110982).
  • Make extended SkeletonModifiers retrieve interpolated global transform (GH-110987).
  • Expose is_valid() from AnimationPlayer to make detecting paused animations possible (GH-111178).
  • Add LimitAngularVelocityModifier3D (GH-111184).
  • Fix incorrect AnimationNodeAnimation timeline_length description (GH-111251).
  • Make StateMachinePlayback set Start state as default in constructor (GH-111325).
  • Add relative option to LookAt/AimModifier3D (GH-111367).
  • Change Vector to LocalVector in SpringBoneSimulator3D (GH-111378).
  • Set step before set value, to fix animation length issue (GH-111398).
  • Fix crash when rearranging filtered animation tracks (GH-111427).
  • Seek to beginning of section if current playback position is after its end (GH-111517).
  • Fix unwanted blend position movement (GH-111803).
  • Allow Spring / IK to set mutable bone axes (GH-111815).
  • Improve validation for adding transition in StateMachine (GH-111935).
  • Remember animation snapping state (GH-111952).
  • Separate branching ping-pong time and delta (GH-112047).
  • Add "Abort on Reset" property to AnimationNodeOneShot (GH-112054).
  • Track groups in Animation tab hover highlight (GH-112148).
  • Improve Bezier Default Mode button in Animation dock (GH-112231).
  • Remove default skeleton path in MeshInstance3D (GH-112267).
  • Fix NodeOneShot doesn't reset correctly (GH-112450).
  • Add Deterministic option to IterateIK3D (GH-112524).
  • Fix custom audio track blend flag on reimport (GH-112563).
  • Move the line of calling animation_finished signal to ensure stopping (GH-112571).
  • Fix JacobianIK to apply gradient correctly (GH-112573).
  • Make AnimationLibrary use RBMap instead of HashMap (GH-112692).
  • Fix error in BlendSpace2D when selecting blend position tool (GH-112710).
  • Move the line of importing JointLimitation3D to 3D from Physics3D (GH-112856).
  • Add an argument p_reset to SpringBoneSimulator3D::_make_joints_dirty() (GH-112867).
  • Fix mutable bone axes process in TwoBoneIK3D (GH-113055).
  • Fix AnimationMixer error spam by respecting cache validity on invalid root_node (GH-113140).
  • Fix empty 2D skeleton modification keeps printing error messages (GH-113176).
  • Add BoneTwistDisperser3D to propagate IK target's twist (GH-113284).
  • Remove is_penetrated check from IK as role overlap/excessive behavior (GH-113285).
  • Add shortcuts in tooltips to the animation editor's play/pause buttons (GH-113415).
  • Use physical key shortcuts for the animation editor's play/pause buttons (GH-113416).
  • Fix truncation of node name in bezier animation editor (GH-113500).
  • Fix Animation Editor erroring when animating SpriteAnimation3D frame but not animation (GH-113786).
  • Fix the clipping of keys when moving keys (GH-113903).
  • Fix Marker Name covered by AnimationPlayer track backgrounds (GH-114056).
  • Return at invalid skeleton in ChainIK3D before updating mutable info (GH-114062).
  • Fix AnimationMixer handling disabled track in RESET (GH-114176).
  • Fix setter for readonly bone name in the joint array and add null check in IKModifier3D (GH-114240).
  • Change radius_range to angle to indicate hole size of JointLimitationCone3D (GH-114395).
  • Fix IKModifier/JointLimitation gizmo on root bone and dirty handling (GH-114431).
  • Ensure clear_animation_instances() after blending frame result (GH-114458).
  • Fix AnimationPlayerEditor failed to fetch AnimationTree's libraries (GH-114482).
  • Fix discrete key is not processed by advance_on_start in AnimationNode (GH-114487).
  • Make base_height_adjustment apply to global position & Fix false warning Animated extra bone between mapped bones detected (GH-114543).
  • Tweak SkeletonModifier3D document for _process_modification_with_delta() and JacobianIK3D icon (GH-114580).
  • Hide animation library properties in inspector (GH-114582).
  • Fix animation editor sometimes not processing on scene change (GH-114603).
  • Fix Skeleton3D edit mode usability issues (GH-114752).
  • Fix animation library serialization compatibility for 4.5 projects (GH-114844).
  • Remove dead definition get_animation_libraries() from AnimationMixer (GH-114897).
  • Fix wrong play position for the AnimationMarkerEdit (GH-114935).
  • Allow ONE_SHOT_REQUEST_FIRE to override OneShot abortion (GH-115175).
  • Tweak IKModifier3D docs and comment (GH-115303).

Assetlib

  • Fix author names not showing up in the AssetLib (GH-112208).
  • Fix extra spacing in author names when opening the asset dialog (GH-113017).

Audio

  • Replace minimp3 with dr_mp3 (GH-96547).
  • Change the random pitch on the audio stream randomizer to be in semitones, not a frequency multiplier (GH-103742).
  • Pause audio when game is paused (GH-104420).
  • Ignore changes in "Master" bus while in the Audio Importer (GH-106415).
  • Use 64-bit offset/loop points in AudioStreamWAV (GH-107596).
  • AudioStreamOggVorbis: only show invalid comment warning in Editor builds (GH-109844).
  • Add one padding frame to QOA buffer for short streams (GH-110515).
  • Fix AudioStreamPolyphonic to honor AudioStreamPlayer.pitch_scale (GH-110525).
  • Vorbis: Add details to warning about invalid comment header (GH-110652).
  • macOS: Fix microphone issue (GH-111691).
  • Statically protect Object::cast_to for unrelated Object types (GH-111967).
  • Fix CoreAudio driver crash when starting input with uninitialized device (GH-112404).
  • AudioServer to have function to access microphone buffer directly (GH-113288).
  • Check if on tree before calling can_process() (GH-114966).

Buildsystem

  • SCons: Integrate annotations where relevant (GH-99640).
  • Add profiler_path option to SCons builds, with support for tracy and perfetto (GH-104851).
  • Reduce cross project includes by rewriting HashMapHasherDefault (GH-106434).
  • Add STATIC_ASSERT_INCOMPLETE_TYPE to enforce include minimality (GH-107587).
  • Replace iOS/visionOS Xcode templates by new Apple embedded template (GH-107789).
  • CI: Generate debug build for Android (GH-108468).
  • SCons: Ensure CPPDEFINES is properly utilized (GH-108613).
  • Add a Swappy installation script for easier Android builds (GH-108674).
  • SwiftUI lifecycle for Apple embedded platforms (GH-109974).
  • make_rst.py: Add missing rst-class to annotation descriptions (GH-110276).
  • Linux: Allow unbundling libjpeg-turbo to use system package (GH-110540).
  • Editor: Generate translation data in separate cpp files (GH-110618).
  • CI: Bump Ruff version (0.12.0 → 0.13.1) (GH-110664).
  • SCons: Fix Windows silence_msvc logfile encoding (GH-110691).
  • Fix HashMap/HashSet in natvis after member renames (GH-110882).
  • Windows: Migrate godot.manifest to platform/windows, include as dependency (GH-110897).
  • CI: Bump clang-format and clang-tidy versions (GH-110968).
  • Fix unreachable code warning in double-precision builds (GH-111018).
  • CI: Add pre-commit hook for XML linting (GH-111052).
  • Fix compiling SDL without DBus under Linux (GH-111146).
  • System-provided ENet warning (GH-111211).
  • CI: Fix CODEOWNERS inconsistencies (GH-111222).
  • Replace std::size usage with std_size to avoid <iterator> include (GH-111223).
  • CI: Bump SCons version [4.9.0→4.10.0] (GH-111224).
  • Fix 2D debug templates linking (GH-111242).
  • Remove Array include from dictionary.h and ustring.h (GH-111244).
  • Make BasisUniversal basisu_astc_hdr_6x6_enc.h non-executable (GH-111253).
  • Remove rw_lock.h and rb_map.h includes from object.h (GH-111254).
  • Build: Fix container build path for swift (GH-111299).
  • macOS: Move includes inside #ifdef so OpenGL can be disabled (GH-111301).
  • Revert "SCons: Add CPPEXTPATH for external includes" (GH-111331).
  • Scons: Remove system includes (GH-111346).
  • Add max() to Span, replacing <algorithm> include from rendering_device_commons.h (GH-111347).
  • Windows: Fix MinGW build (GH-111368).
  • Fix Steam time tracker build (GH-111396).
  • Remove compositor.h include from world_3d.h (GH-111402).
  • Remove transitive rendering includes from node.h (GH-111405).
  • SCons: Don't activate fast_unsafe automatically on dev_build (GH-111411).
  • Remove circular unneeded debug_adapter_protocol.h include from debug_adapter_parser.h (GH-111470).
  • Remove extraneous includes from texture.h (GH-111481).
  • Fix 2D builds (again) (GH-111487).
  • SCons: Enable MinGW big objects universally (GH-111566).
  • Fix use of outdated macros in ObjectDBProfiler (GH-111601).
  • Remove display_server.h transitive include from node.h (GH-111620).
  • Fix some compilation errors (GH-111621).
  • Remove callable_bind.h from object.h (GH-111633).
  • Fix missing includes in headers (GH-111696).
  • SCons: Remove transitive includes in libc++ (GH-111767).
  • Build: Update to Xcode 26.0.1 for Apple builds (GH-111799).
  • SCons: Clean up hardcoded D3D12 driver workarounds (GH-111800).
  • MSVC: Check catalog_productSemanticVersion instead of catalog_productDisplayVersion (GH-111918).
  • Fix broken screenshot link in Appstream metadata (GH-112004).
  • Add some keywords to desktop entry (GH-112005).
  • Use pkg-config for recast flags (GH-112030).
  • macOS: Update clang version check (GH-112034).
  • Windows: Use separate resource files for export templates (GH-112116).
  • macOS/iOS: Fix build with Xcode older than 26 (GH-112185).
  • Update Android build tools to version 35.0.1 (GH-112437).
  • Add workflow_dispatch triggers to platform CI (GH-112594).
  • Fix tracy implementation when no callstack sampling is desired (GH-112685).
  • Fix GodotProfileZone with tracy backend failing with shadowed variable name warnings (GH-112823).
  • CI: Remove cache clean action (GH-112924).
  • CI: Build Windows without D3D12 if install fails (GH-113112).
  • SCons: Fix logic when passing optimize=auto explicitly from command-line (GH-113120).
  • CODEOWNERS: Add 2D skeleton resources to the Animation team (GH-113190).
  • Include xkb-compose in wayland_thread.h (GH-113195).
  • Replace usage of Zstandard advanced API (GH-113234).
  • Web: Bump js-yaml from 4.1.0 to 4.1.1 (GH-113253).
  • Fix Android build regression (GH-113388).
  • CI: Bump SCons version [4.10.0→4.10.1] (GH-113403).
  • CI: Bump Ruff version (0.13.1 → 0.14.7) (GH-113470).
  • Fix sprite_frames_editor_plugin compilation with deprecated=no (GH-113527).
  • Move Multiplayer icons to the module (GH-113723).
  • Check for unprefixed compilers when building on Windows (GH-113814).
  • Fix build errors and warnings with LLVM-21 (GH-113857).
  • Thirdparty: Make GH PR references URLs (GH-113926).
  • Fix compiling Godot for Linux failing with profiler_sample_callstack=yes (GH-114001).
  • CI: Fix executable perms for various files (GH-114047).
  • Add missing cstdlib include for EXIT_SUCCESS and free (GH-114072).
  • gitignore: Ignore GNU patch .orig and .rej backup files (GH-114105).
  • Add Mesa version check (GH-114142).
  • RequiredPtr: Fix template conditional for MSVC (GH-114222).
  • Make Godot compile with 3D physics disabled again, again (GH-114453).
  • BasisUniversal: Disable strict aliasing to fix GCC optimization issue (GH-114839).
  • Avoid warning when compiling on visionOS 26 SDK (GH-114904).
  • Windows: Add missing extern "C" for hidsdi.h on MinGW < 12.0.0 (GH-115010).

C#

  • Add documentation for Interfaces and Attributes (GH-81701).
  • Add c# translation parser support (GH-99195).
  • Fix array span constructors in C# (GH-105950).
  • Fix loading correct solution file for projects in subdirectories (GH-106031).
  • Improve performance of CSharpLanguage::reload_assemblies (GH-106299).
  • Add ReadOnlySpan<Variant> overload for Callable.Call (GH-107800).
  • Remove EFS update on reloading assemblies (GH-108487).
  • Fix various errors in bindings generator (GH-108489).
  • Fix enum from/to Variant conversion (GH-108527).
  • Use explicit public access modifier in C# code (GH-108885).
  • Improve IsNormalized() in C# (GH-108974).
  • Update GodotTools .NET version from 6.0 to 8.0 (GH-110799).
  • Fix IsStaticallyResolvable (GH-111523).
  • Update Godot.SourceGenerators packages (GH-111524).
  • Fix source generation of statically imported members (GH-111570).
  • Fix dotnet class lookup returning modified names instead of engine names (GH-112023).
  • Add compat method for DisplayServer.TtsSpeak (GH-112798).
  • Prevent C# source generators from fully qualifying members assigned to within an object initializer (GH-112874).
  • Fix StringExtensions.SplitFloats incorrect float parsing (GH-112897).
  • Ensure .NET editor supports Visual Studio 2026 (GH-112961).
  • Change MSBuildPanel to EditorDock (GH-113115).
  • Fix FileAccess::create_temp() not using FileAccess::ModeFlags (GH-114053).
  • Hide signals prefixed by underscore (GH-115199).

Codestyle

  • Improve usage of String.split() vs get_slice() (GH-62083).
  • Move server files into their subfolders (GH-89409).
  • Misc script editor code cleanup (GH-94013).
  • Add Memory::get_aligned_address to simplify data offset constants (GH-100145).
  • Add is_instance() helper method to Node (GH-100437).
  • Delete VariantGetInternalPtr and VariantImplicitConvert, replace with VariantInternalAccessor (GH-105254).
  • Don't hard-code hsplit count (GH-106849).
  • Rename internal fields and variables in AHashMap, HashMap and HashSet (GH-107045).
  • Rename server free functions to free_rid to match exposed API (GH-107139).
  • Remove implicit conversions between LocalVector and Vector (GH-107469).
  • Remove dependency of variant.h in print_string.h (GH-107721).
  • Remove unused methods in ResourceLoader (GH-108076).
  • Core: Handle disabled class detection in ClassDB (GH-108121).
  • Replace repetitive meta/ctrl condition with a method (GH-108314).
  • Remove empty constructors and destructors from core/ (GH-108340).
  • Remove unnecessary cpp files after cleanup (GH-108516).
  • Reduce code duplication in material conversion (GH-108672).
  • Copyright: Fix spelling of license (GH-109339).
  • Refactor _edit_current() script check (GH-109649).
  • Core: Integrate semantic constants in math structs (GH-109744).
  • Fix inconsistent internal name of get_resource_filesystem (GH-110156).
  • Misc cleanup in EditorExportPlatform (GH-110248).
  • Remove overrun code duplication (GH-110819).
  • Skip copying values constructed immediately before returning (GH-110952).
  • Use const ref parameters in the Web modules (GH-110977).
  • Remove unused import_path member from Node (GH-111043).
  • Change Memory from a class into a namespace (GH-111066).
  • Group together 2D camera override functions (GH-111106).
  • Refactor Array iterators to be trivially copyable (GH-111158).
  • Store ThemeOwner owner directly as Node* (GH-111249).
  • Remove timer.h include from control.h (GH-111270).
  • Remove file_access.h and script_backtrace.h includes from logger.h (GH-111274).
  • Core: Clean up headers in core/config, forward-declare MainLoop in OS (GH-111297).
  • Remove VariantHasher and VariantComparator in favor of specializing HashMapHasherDefault and HashMapComparatorDefault (GH-111358).
  • Clean up hashfuncs.h (GH-111361).
  • Fix wrong EditorSettings usage in 3D editor (GH-111589).
  • Improvements to ProjectManager's _update_theme() (GH-111649).
  • Use American spelling of "favorite" in Project Manager code for consistency (GH-112787).
  • Remove unused private variables in godot/scene (GH-113709).
  • Remove unused private variables in expression.h (GH-113730).
  • Apply codespell to CHANGELOG.md (GH-114051).
  • Fix wording in TileSet collision polygon error message (GH-114385).

Core

  • Add DUPLICATE_INTERNAL_STATE flag (GH-57121).
  • Fix resource shared when duplicating an instanced scene (GH-64487).
  • Supplement the case of scene instantiation for "Editable Children" (GH-81530).
  • Initialize Quaternion variant with identity (GH-84658).
  • Add change_scene_to_node() (GH-85762).
  • Change how ImageTexture's image is defined (GH-89983).
  • Clean up String::find and similar functions to remove duplicate code, and speed up comparison (GH-101247).
  • Add Image.load_exr_from_buffer (GH-101255).
  • Round AtlasTexture size (GH-101342).
  • Remove load_steps from resource_format_text.cpp (GH-103352).
  • Optimize vformat by using Span in sprintf (GH-103917).
  • Add Span equality (== and !=) operators (GH-104280).
  • Add 'Find Sequence' to Spans, and consolidate negative indexing behavior (GH-104332).
  • Fix non-tool script check when emitting signals (GH-104340).
  • Expose missing String encoding conversion functions (GH-104781).
  • Add recording_signals to MissingNode, and rename MTVIRTUAL to DEBUG_VIRTUAL (GH-105449).
  • Make MissingNode/MissingResource non-virtual and hide from dialogs (GH-105450).
  • Add initial architecture for first-class Object types. Optimize is_class (GH-105793).
  • Add reserve function to Array, Vector, and String (GH-105928).
  • Add reserve_exact to CowData, and change growth factor to 1.5x (GH-106039).
  • Fix Dictionary::operator[] from C++ accidentally modifying const dictionaries (GH-106636).
  • Add unique Node IDs to support base and instantiated scene refactorings (GH-106837).
  • Fix FixedVector move and copy semantics (GH-106997).
  • Add Node::iterate_children as a fast way to iterate a node's children (GH-107369).
  • Use LocalVector for Node3D and CanvasItem children (GH-107481).
  • Provide quick access to Object ancestry (GH-107868).
  • Improve error message when UID main scene is not found (GH-108075).
  • Simplify varray (GH-108118).
  • Avoid unnecessary copy in ClassDB::get_property_list (GH-108504).
  • Optimize scene tree groups (GH-108507).
  • Simplify ScriptServer::get_global_class_list (GH-108577).
  • Optimize and clean up HashSet::clear (GH-108698).
  • Add project setting and build option to disable override.cfg and related CLI arguments (GH-108818).
  • Use num_scientific (Grisu2) when stringifying JSON with full precision (GH-108836).
  • Do not zero elements and perform fast clear in HashMap (GH-108932).
  • Ensure all MovieWriter frames have the same resolution as the first frame (GH-108954).
  • Make getting a path from UID cache slightly faster (GH-108981).
  • Round gradient colors (GH-109012).
  • Add has_extension() method to String (GH-109433).
  • Fix FileAccess::create_temp() default args error (GH-109843).
  • Geometry2D minor optimization (GH-109897).
  • Make Node::orphan_node_count thread-safe (GH-109900).
  • Perform per-line or per-rect blits in blit_rect (GH-110058).
  • Optimize data flushing for FileAccessCompressed and FileAccessEncrypted (GH-110169).
  • Remove unused parameter in __constant_get_enum_name/__constant_get_bitfield_name (GH-110206).
  • Image: Support generating mipmaps for all uncompressed formats (GH-110257).
  • Image: Optimize manual format conversion (GH-110271).
  • Fix duplicate minus in print output (GH-110354).
  • Prevent JNI Variant conversion stack overflow (GH-110452).
  • Add reverse UID cache (GH-110464).
  • Optimize NodePath to String by using cached path (GH-110478).
  • Avoid repeated _copy_on_write() calls in Array::resize() (GH-110535).
  • Check for NUL characters in string parsing functions (GH-110556).
  • Improve Node::get_children performance (GH-110571).
  • Apply rtos_fix hack for handling 32-bit floats on all calls to rtos_fix (GH-110616).
  • X11 input: prevent non-printable keys from producing empty strings (GH-110635).
  • Optimize children cache updates and refine special-case handling (GH-110650).
  • Add GDSOFTCLASS to NetSocket (GH-110694).
  • Add ability to get list of Project Settings changed, similar to Editor Settings functionality (GH-110748).
  • Add GDSOFTCLASS to six inheritors of Object (GH-110752).
  • Use AncestralClass to speed up Object::cast_to when possible (GH-110763).
  • Change "reserve called with a capacity smaller than the current size" error message to a verbose message (GH-110826).
  • Add GDSOFTCLASS to deeper inheritors of Object (GH-110837).
  • Add comments to String::size to lead people to length() and explain the difference (GH-110932).
  • Remove unused multiplayer member from Node (GH-111067).
  • Make CowData::reserve warn message when new capacity < size verbose, like other reserve methods (GH-111084).
  • Optimize initial Node::get_path call by avoiding Vector::reverse (GH-111126).
  • Speed up Node::is_greater_than by avoiding alloca (GH-111163).
  • Remove hash_map.h include from a_hash_map.h, and remove cross conversion operators (GH-111221).
  • Remove unused members from Viewport (GH-111304).
  • Improve type registration order in register_core_types.cpp (GH-111318).
  • Remove Object::script (GH-111323).
  • Simplify gdvirtual.gen.inc _get_method_info arguments with a helper function (GH-111327).
  • Abstract Object virtual pointer init into a method instead of duplicating it across gdvirtual.gen.inc (GH-111337).
  • Bitpack more Object booleans (GH-111339).
  • Assert that dictionary.h does not include String, and that neither of the fundamental containers include Object (GH-111342).
  • Register core singleton types before instantiating them (GH-111383).
  • Fix load_threaded_get returning null when used with CACHE_MODE_IGNORE (GH-111387).
  • Reorder registration of types, to register supertypes before subtypes (GH-111431).
  • Handle NaN and Infinity in JSON stringify function (GH-111498).
  • Fix missing includes in type_info.h (GH-111561).
  • Add missing initialization for bitpacked object members (GH-111617).
  • Consolidate typed container logic with type_info.h (GH-111661).
  • Fix false positive warning with FixedVector array bounds in gcc (GH-111761).
  • Sidestep GCC false-positive (GH-111771).
  • Fix buffer over-read in FileAccessMemory::get_buffer (GH-111772).
  • Improve determinism of UIDs (GH-111858).
  • Disable some unsafe CLI arguments in template builds by default (GH-111909).
  • Fix memnew_placement with char * arguments (GH-112033).
  • Fix duplicating node references of custom node type properties (GH-112076).
  • Main: Fix typo in --gpu-profile CLI argument (GH-112113).
  • ClassDB: Use AHashMap for property_setget and constant/signal_map (GH-112129).
  • Explain Dictionary.set() return value in docs (GH-112261).
  • Avoid extra copy in Vector/CowData push_back/insert (GH-112630).
  • Add a const version of List::find (GH-112660).
  • Add memory profiling macros for tracy profiler option (GH-112702).
  • Fix scene argument parsing (GH-112716).
  • Add some comments in the profiling.h header (GH-112725).
  • Add permissions/manage_media to Android export options (GH-112819).
  • Add error message when trying to load project from CWD (GH-112844).
  • Include key in Dictionary::operator[] error message (GH-112853).
  • Fix bug where optional argument is not validated before use (GH-112969).
  • Correctly mark frame start for profilers (Tracy/Perfetto) on Linux (GH-113023).
  • Fix String::rfindn for strings with only one character (GH-113044).
  • Only call GodotProfileAlloc when the allocation actually happened (GH-113061).
  • Fix a thread warning (GH-113064).
  • Allow override.cfg to add autoloads to the front of the list (GH-113078).
  • Ensure paths in autoload info (GH-113088).
  • ResourceLoader: Fix potential infinite recursion in progress reporting (GH-113114).
  • Skip ResourceLoader's progress query if not requested (GH-113117).
  • Reuse/optimize common OperatorEvaluator*::evaluate logic (GH-113132).
  • Fix memory alignment on 32-bit Windows (GH-113145).
  • Add back I/O error-handling to FileAccessPack constructor (GH-113150).
  • Do not attempt deleting local cache in Resource::_teardown_duplicate_from_variant (GH-113179).
  • Make Variant::get_type_by_name HashMap initialization thread-safe (GH-113211).
  • Mention the called function name in thread group error messages (GH-113218).
  • Fix loading old-style translation files (GH-113322).
  • Add Apple Instruments support (GH-113342).
  • Android: Add method to take persistable URI permission (GH-113367).
  • Optimize NodePath (GH-113447).
  • Fix crash in command_queue_mt due to destruction of wrong object (GH-113525).
  • Make !configured checks in profiling.cpp soft checks instead of crashing (GH-113526).
  • Unix: Remove leading .. from absolute paths and apply simplify_path to Unix current directory path (GH-113575).
  • Add support for profiling system calls from GDScript with the tracy integration (GH-113632).
  • CommandQueueMT: Make re-entrant again + Fix multiple flushers case (GH-113802).
  • Make memory profiling optional (GH-113807).
  • Fix building with Perfetto profiler (GH-113812).
  • macOS: Remove duplicate profiler init call (GH-113813).
  • Vector4: Fix loss of precision with division (GH-113848).
  • Remove underscore from parameter name in FileAccess::set_extended_attribute_string (GH-113934).
  • Fix potential DAP crash at startup (GH-114196).
  • Add inline documentation to Vector::reserve and Vector::reserve_exact (GH-114563).
  • Fix description for resize_uninitialized (GH-114688).
  • Auto-release static GDTypes at exit (GH-114790).
  • Restore period in loaded node paths (GH-115231).

Documentation

  • Document RIDs that will be freed automatically when freeing their deps (GH-103113).
  • Fix ItemList docs for the focus Stylebox's draw order (GH-103672).
  • Update color encoding documentation (GH-104666).
  • Update EditorImportPlugin docs and clarify which methods are required (GH-104740).
  • Add notes about InputEventKey property usage (GH-105366).
  • Fix typeof example in @GlobalScope docs (GH-106768).
  • Document typed dictionaries and arrays in the class reference (GH-107071).
  • Improve Texture*RD, RenderData and LightmapperRD class documentation (GH-107326).
  • Fix miscellaneous oddities around the class reference (part 6) (GH-107536).
  • Web: Add notice about issues with setting custom cursor shape every frame (GH-107586).
  • Add missing required qualifier for various classes (GH-107989).
  • Docs: Fix typo in Object.get_signal_list (GH-108417).
  • Add documentation about logging from Logger not being supported (GH-109174).
  • Clarify truncation behavior in file open modes (GH-109632).
  • OpenXRExtensionWrapper: Document how to safely work when rendering with "Separate" thread model (GH-109753).
  • Fix typos and link tutorial in WebRTCPeerConnection docs (GH-109907).
  • Clarify that velocity doesn't need delta multiplication in CharacterBody documentation (GH-109925).
  • Image: Improve AlphaMode documentation (GH-110213).
  • Document PhysicsServer3D shapes (GH-110223).
  • Fix minor grammar error in CollisionPolygon2D, CollisionPolygon3D, CollisionShape2D, and CollisionShape3D docs (GH-110370).
  • Document the interaction between Light3D cull mask and GI/volumetric fog (GH-110423).
  • Fix Basis.determinant() doc: uniform scale determinant is scale^3 (GH-110424).
  • Improve docs for pitch and volume variation in AudioStreamRandomizer (GH-110435).
  • Fix documentation for embed_subwindows project setting (GH-110448).
  • Fix typo in control node _make_custom_tooltip description (GH-110504).
  • Document Label performance caveats with huge amounts of text (GH-110533).
  • Add accordion and details search keywords to FoldableContainer (GH-110572).
  • Document TileMapLayer.get_coords_for_body_rid() precision depending on quadrant size (GH-110575).
  • Rephrase Logger documentation to be more explicit about thread-safety (GH-110614).
  • Document CanvasItem visibility layers not being inherited from parent nodes (GH-110705).
  • Fix and improve Node2D.move_local_{x,y}() description (GH-110878).
  • Fix /tutorial added twice in offline docs (GH-110881).
  • Document compress() not being supported in exported builds in Image (GH-111004).
  • Fix description about CharacterBody velocity and delta (GH-111102).
  • Drop the experimental label for the Jolt Physics integration (GH-111115).
  • Fix typo "blocker" to "block" in AESContext (GH-111133).
  • Document link between Node2D.look_at() and Node2D.get_angle_to() (GH-111139).
  • Fix incorrect docs example in Dictionary.set description (GH-111216).
  • Add "Ragdoll System" Tutorial to PhysicalBone3D (GH-111267).
  • Update tutorial link for calling Javascript from script (GH-111310).
  • Improve documentation for the Environment glow effect (GH-111332).
  • Document relationship between refresh rate and V-Sync in DisplayServer (GH-111334).
  • Replace deprecated Color8 (GH-111426).
  • Add note for some usages of Plane in APIs (GH-111459).
  • Fix text_editor/script_list/show_members_overview editor setting docs/tooltip (GH-111556).
  • Fix description of Viewport::set_input_as_handled (GH-111591).
  • Fix typo in mutex documentation (GH-111672).
  • Update documentation for Engine.physics_ticks_per_second and its project setting (GH-111774).
  • Update note for rendering/rendering_device/vsync/swapchain_image_count (GH-111782).
  • Improve Window content scale documentation (GH-111804).
  • Correct Array remove_at() class reference (GH-111817).
  • Add multilevel notes to methods (GH-111830).
  • TileSetAtlasSource: Fix and/an docstring typo (GH-111852).
  • Fix NOTIFICATION_OS_IME_UPDATE docs on platform availability (GH-111863).
  • Document color format caveats in Image.set_pixel() (GH-111896).
  • Document TextMesh performance caveats (GH-111962).
  • Document popups being invisible by default (GH-111963).
  • Fix copyright documentation oversights (GH-112006).
  • Fix typo in ResourceImporterImageFont docs (GH-112063).
  • Improve PROPERTY_USAGE_ARRAY description (GH-112066).
  • Add search keywords for project settings (GH-112107).
  • Improve HeightMapShape3D documentation (GH-112120).
  • Improve documentation for Vector2's angle-related methods (GH-112140).
  • Document CharacterBody.get_last_slide_collision() returning null with no collision (GH-112180).
  • Fix StringName not documented for enum hint (GH-112318).
  • Mention that SSAO is supported in the Compatibility renderer (GH-112451).
  • Fix OS.get_cmdline_args documentation (GH-112466).
  • Fix GDScript code sample for @GlobalScope.instance_from_id() (GH-112486).
  • Document Object.connect() not supporting persistent connections with lambda functions (GH-112487).
  • Clarify notification call order (GH-112642).
  • Tweak CanvasGroup description to be more explicit about its purpose (GH-112693).
  • Fix typo in Array docs (GH-112708).
  • Fix typo in MouseBehaviorRecursive enum description in Control class (GH-112714).
  • Clarify that Node.duplicate() duplicates entire subtree recursively (GH-112907).
  • Fix incorrect equivalent method reference in screen-space transform methods doc (GH-112952).
  • Fix display/window/size/initial_position_type project setting description (GH-112962).
  • Fix SkeletonProfileHumanoid bone count documentation (GH-112986).
  • Update docs to describe new use_hdr_2d behavior with Mobile renderer (GH-112990).
  • Fix documentation typos and broken links (GH-113073).
  • Clarify the purpose of MeshInstance2D and MultiMeshInstance2D (GH-113122).
  • Add better clarification for accelerator support on Popup Menu (GH-113197).
  • Fix miscellaneous oddities around the class reference (part 7) (GH-113261).
  • Docs: Fix ParticleProcessMaterial code snippet in alpha_curve description (GH-113268).
  • Doc: Add missing func keyword to EditorDock._update_layout example (GH-113381).
  • Fix typos in VectorNi docs (float division examples) (GH-113782).
  • Update documentation for DisplayServer::FEATURE_ICON (GH-113875).
  • Update EditorDock shortcut documentation (GH-113888).
  • Rename hinting mode 'Full' to 'Normal' to keep consistency (GH-113927).
  • Add "Threaded Loading Demo" link to ResourceLoader tutorials (GH-114087).
  • Document suffix hint in PROPERTY_HINT_RANGE (GH-114116).
  • Fix outdated comment in CanvasItem.draw_string() code sample (GH-114225).
  • Add Link to the Owner Tutorial (GH-114243).
  • Document RegEx.create_from_string() in RegEx class description (GH-114253).
  • Add missing method reference in ShaderMaterial.set_shader_parameter documentation (GH-114262).
  • Document runtime alternative to Default Theme Scale project setting (GH-114291).
  • Clarify using local variables with drawing methods (GH-114551).
  • Clarify align() behavior regarding force_update_scroll() (GH-114638).
  • Fix EditorDock documentation code example (GH-114706).
  • Specify units for angles in the LookAtModifier3D documentation (GH-114774).
  • README: Minor tweaks and remove broken badge (GH-114960).
  • Remove link for consoles in EditorExportPlatform (GH-114979).

Editor

  • Show a warning toast when saving a large text-based scene (GH-53679).
  • Add a border to tooltips when using the Draw Extra Borders editor setting (GH-76267).
  • Add Ctrl + A and Ctrl + Shift + A to (de)select all projects in project manager (GH-77292).
  • Rework icons of noise-related classes (GH-80427).
  • Add icons to some editor classes (GH-82121).
  • Allow editing editor settings from project manager (GH-82212).
  • Move script name to top (GH-86468).
  • Allow rearranging translation list via drag and drop (GH-89367).
  • Refactor SceneTreeDock context menu separators (GH-92390).
  • Store script states for built-in scripts (GH-93713).
  • Add EditorResourcePreviewGenerator::request_draw_and_wait (GH-96897).
  • Add an ObjectDB Profiling Tool (GH-97210).
  • Fix various editor easing property issues (GH-97753).
  • Fix scripts panel state not being saved when toggle button is used (GH-98936).
  • Fix ProjectManager import dialog error (GH-100197).
  • Remove prompt to restart editor after changing custom theme (GH-100876).
  • Show file when FileSystem is searched with UID (GH-102789).
  • Condense Inspector layout for Arrays (GH-103257).
  • Add switch on hover to TabBar (GH-103478).
  • Fix Color precision error in the documentation generated on M4 macOS (GH-104112).
  • Support keeping results in results of Find in Files and Replace in Files (GH-104676).
  • Fix pressed keys reset when hiding a window on Windows (GH-104802).
  • Fix inspector spacing issues (GH-105773).
  • Optimize the callback argument of popup_create_dialog() (GH-106071).
  • Fix editing resources in the inspector when inside an array or dictionary (GH-106099).
  • Refactor editor EditorBottomPanel to be a TabContainer (GH-106164).
  • Add drag and drop export variables (GH-106341).
  • Rework editor docks (GH-106503).
  • Add "Distraction Free Mode" button to EditorBottomPanel when bottom panel is expanded (GH-106780).
  • Allow Quick Open dialog to preview change in scene (GH-106947).
  • Fix the extra arguments of type NodePath in the connection dialog do not work (GH-107013).
  • Allow closing all scene tabs via shortcut (GH-107065).
  • Make drag-and-dropped resources unique when holding Ctrl/Cmd in the editor (GH-107237).
  • Add game speed controls to the embedded game window (GH-107273).
  • Expose the signal when user select a file/folder in the FileSystemDock (GH-107275).
  • Fix TabContainer Editor theming and remove Debugger style hacks (GH-107395).
  • ShaderCompiler: Optimize compilation error printing (GH-107547).
  • Show "No Translations Configured" message for empty translation preview menu (GH-107649).
  • Add "Set as Main Scene" option to EditorSceneTabs context menu (GH-107652).
  • Add checkbox for blender's "GPU Instances" option for exporting GLTF (GH-107672).
  • Fix setting remote properties that take objects not working (GH-107687).
  • Show description for editor setting overrides (GH-107692).
  • Improve editor settings override display (GH-107765).
  • Simplify Node Filter's placeholder in Scene dock (GH-107942).
  • Replace Inspector pending stack usage with loop (GH-107947).
  • Clean up numeric EditorProperty setup() methods (GH-108065).
  • Add tab menu button to list currently opened scenes (GH-108079).
  • Replace spaces and use lowercase automatically for project manager tags (GH-108125).
  • Carry editor pseudolocalization CLI option across restarts (GH-108129).
  • Change preview methods to take Callable (GH-108162).
  • Allow moving nodes when they have different parents in SceneTreeDock (GH-108168).
  • Use create script dialog for script-type resources (GH-108180).
  • Hide property groups from the "Members" section in the remote inspector (GH-108213).
  • EditorFileSystem: Simplify resource loading logic on startup (GH-108236).
  • Add more PROPERTY_HINT_GROUP_ENABLE uses (GH-108254).
  • Automatically open newly created script (GH-108342).
  • Remove unused member variables in EditorInspector (GH-108379).
  • Add expression history to evaluator (GH-108391).
  • Remove unnecessary newlines from key tooltip (GH-108404).
  • Make file part of errors/warnings clickable in Output panel (GH-108473).
  • Make editor property clipboard static (GH-108479).
  • Update Breeze dark theme colors (GH-108534).
  • Improve Paste as Unique option (GH-108551).
  • Do not require editor restart when changing editor inspector settings (GH-108554).
  • Make bottom panel into available dock slot (GH-108647).
  • Add hint range and capitalization for Path3D Tilt Disk Size editor setting (GH-108677).
  • Do not poll for system theme changes (GH-108705).
  • Allow concurrent unbinding and binding of signal arguments in editor (GH-108741).
  • Move Material3D conversion editor plugins to their own folder (GH-108766).
  • Fix bad text contrast on readonly EditorPropertyArray/Dict/Res (GH-108872).
  • Reduce icon size in editor inspector NodePath properties to match design size (GH-108882).
  • Add suffix to EditorSpinSlider tooltips (GH-108929).
  • Clean up EditorPluginList (GH-108987).
  • Add confirmation dialog to filesystem dock when moving or copying files (GH-109017).
  • Remove unused member variables in EditorNode (GH-109027).
  • View resource signals in the Connections Dock (GH-109043).
  • Add a documentation link to the renderer selection dialog (GH-109101).
  • Use a fixed-width font for the expression evaluator (GH-109166).
  • Correct the order of Diagonal Mode in Add Property (GH-109214).
  • Add Shortcut tooltip to Editor Main Screen Plugins (GH-109234).
  • ThemeEditor: Reorganize/fix UI to make it fit in editor (at its minimum size in single-window mode) better (GH-109237).
  • Improve EditorRunBar shortcut tooltips to be more informative (GH-109306).
  • Deprecate get_scene() in EditorScript class (GH-109331).
  • Add icon & clear button to Select Method dialog search bar (GH-109384).
  • ProfilerAutostartWarning svg icon cleanup (GH-109413).
  • Add indicator to linked resources (GH-109458).
  • Fix scrolling to bottom panel selected button (GH-109502).
  • Speed up deletion via the Scene Tree Dock in large trees (GH-109511).
  • Miscellaneous editor optimizations for large scenes (GH-109513).
  • Speed up large selections in the editor (GH-109515).
  • Speed up signal disconnects in the editor (GH-109517).
  • Show symlink target in the resource tooltip (GH-109525).
  • Fix the text editor confusing resource files of class JSON with json files (GH-109549).
  • Replace "local" Vector with LocalVector (GH-109562).
  • Make FileSystemDock navigate to currently selected scene tab (GH-109587).
  • Extend DAP to allow debugging main/current/specific scene/secondary editor and command-line arguments (GH-109637).
  • Improve and reduce Game window sizing (GH-109701).
  • FindInFiles: Allow replacing individual results (GH-109727).
  • Update POT files when a file is moved or deleted (GH-109802).
  • Add Make_Unique_Recursive option for Resources with Arrays and Dictionaries (GH-109816).
  • Assign shortcuts to prev/next script buttons (GH-109842).
  • Fix typos in BlendSpace2D editor's axis labels' accessibility names (GH-109847).
  • Fix Audio bottom panel going under the taskbar on small displays (GH-109915).
  • Show simple dialog when there are no Resources to duplicate (GH-109919).
  • Refactor debugging on a device with DAP - now possible with all device types (GH-109987).
  • Add column boundary check in the autocompletion (GH-110017).
  • Fix folder color in FileSystem Dock when using light theme (GH-110066).
  • Differentiate the suspend button in the Game tab with the Pause button in the editor run bar (GH-110108).
  • Emit scene_changed event when opening a scene from an empty tab list (GH-110135).
  • Fix ScriptEditor::edit() not jumping to the first line (GH-110137).
  • Fix Clear option not visible when a Resource's @export-ed property is a Script (GH-110189).
  • Fix ScriptEditor::edit() ignoring column parameter (GH-110225).
  • Fix editor crash caused by EditorFileSystem::get_singleton access in theme initialization path (GH-110242).
  • Properly inspect old remote selection (GH-110251).
  • Add name info to EditorAutoloadSettings invalid name message (GH-110259).
  • Defer checking for rendering device support until the new project dialog is opened (GH-110269).
  • Enable objects stored as dictionary keys to be selected in inspector (GH-110291).
  • Fix vertical alignment of Inspector category titles (GH-110303).
  • Improve dependency editor warning (GH-110307).
  • Open translation CSV in the text editor instead of printing errors (GH-110323).
  • Set language encoding flag when using Pack Project as ZIP (GH-110387).
  • Fix Open Editor Data/Settings Folder menu in self-contained mode (GH-110413).
  • Fix favorite folders that are outside of the project being displayed in FileSystemDock's file list (GH-110415).
  • Fix crash due to null pointer dereference when moving/renaming folders in FileSystemDock (GH-110420).
  • Fix AudioBus editor not updating layout path (GH-110422).
  • Fix lost connections when saving branch as scene (GH-110432).
  • Allow custom debug monitors to select desired type (GH-110433).
  • Improve look of some buttons inside the inspector (GH-110434).
  • Allow to use sliders for integers in EditorSpinSlider (GH-110459).
  • Improve editor language selector (GH-110492).
  • Optimize PNG assets (GH-110566).
  • Fix the project file was not updated when some files were removed (GH-110576).
  • Fix wrong color for timeline indicator in the light theme (GH-110593).
  • Tweak the enum visual order for Sort Scripts By editor setting (GH-110602).
  • Add Create Resource Hotkey (GH-110641).
  • Expand LineEdit with metadata name in AddMetadataDialog (GH-110647).
  • Fix DPITexture editor icon name (GH-110661).
  • Keep shortcut selected when clearing filter (GH-110690).
  • Don't emit scene_changed when restoring scenes (GH-110731).
  • Fix selection of remote tree using the keyboard (GH-110738).
  • FindInFiles: Show the number of matches for each file (GH-110770).
  • Tweak macOS notarization export message in the editor (GH-110793).
  • Ignore main scene UID error in editor (GH-110810).
  • Cache editor setting queried in hot path in 2D editor (GH-110814).
  • Fix regression with min size on nested inspectors (GH-110827).
  • ProjectManager: Change favorite button tooltip to toggle (GH-110855).
  • Fix "Region Editor" stuck in drag state when closing (GH-110910).
  • Fix region folding not loading properly (GH-110946).
  • GUI: Fix nullptr deref in TextServer (GH-110970).
  • Fix editor log search ignoring BBCode formatting in messages (GH-110972).
  • Move file filter when filesystem dock is in the bottom panel (GH-111000).
  • Delete "Activate now?" button (GH-111012).
  • Add splitter to "Create New Node" dialog (GH-111017).
  • Fix Clear Inheritance issues (GH-111025).
  • Fix incorrect usage of Color::from_hsv() exposed by newer compilers (GH-111050).
  • Fix Quick Open history (GH-111068).
  • Add a new editor theme (GH-111118).
  • Fix enum strings losing space (GH-111134).
  • Set correct saved history after clearing (GH-111136).
  • Use Inter as the default editor font, features enabled (GH-111140).
  • Fix switching back to local SceneTree (GH-111150).
  • Remove side menu functionality in EditorFileDialog (GH-111162).
  • Reset found version before checking again (GH-111166).
  • Ensure correct metadata for enum items (GH-111201).
  • Android Editor: Update suspend button icon in GameMenuBar (GH-111204).
  • Project Manager: Prohibit duplicating a project into itself (GH-111273).
  • Android Editor: Add game speed control options in game menu bar (GH-111296).
  • Fix 'More Info…' link in Export/Encryption (GH-111302).
  • Should expand root when auto_expand is on (GH-111393).
  • Add source lines to file locations on POT generation (GH-111419).
  • Use Title Case for shortcut names in SpriteFramesEditorPlugin (GH-111448).
  • Enable maximize button for Editor/Project settings dialogs (GH-111449).
  • Enable script templates by default (GH-111454).
  • Fix some dragging operations in the editor breaking when tabbing out (GH-111456).
  • Keep the bottom panel size separate (GH-111499).
  • Fix editor inline color display of color from Color.from_rgba8 (GH-111527).
  • Allow keyboard echo for ScriptEditor tab manipulation events (GH-111542).
  • Fix error when editing multifield values inside arrays and dictionaries (GH-111606).
  • Don't show exported script variables twice in the remote inspector (GH-111622).
  • Add "Show in File Manager" button to sidebar of Project Manager (GH-111624).
  • Fix opening found lines in built-in scripts (GH-111641).
  • Make remote debug elements ignore the canvas scaling (GH-111700).
  • Enable Gradle builds on the Android editor via a dedicated build app (GH-111732).
  • Add "with" stop word to the editor property name processor (GH-111742).
  • Game View Plugin: Fix signal connected too early causing theme warning (GH-111755).
  • Add OpenType feature settings to Main Font (GH-111773).
  • Save editor settings when modified from code (GH-111791).
  • Open source code errors in external editor (GH-111805).
  • Fix switch to GameView when closing game window (GH-111811).
  • Fix autoset of text_editor/external/exec_flags not working properly (GH-111820).
  • Add Zed to External Editor exec flags autofill (GH-111821).
  • Use ObjectID to store nodes in the editor selection (GH-111837).
  • EditorRun: Load override.cfg to get window configuration for embedded mode (GH-111847).
  • Change Go to Line default shortcut to Ctrl+G (GH-111901).
  • Use EditorSpinSlider in the theme editor (GH-111913).
  • Make editor remember the translation preview locale (GH-111919).
  • Fix FindInFiles crash when changing language (GH-111934).
  • Add donate button to project manager (GH-111969).
  • Fix file duplication making random UID (GH-112015).
  • Fix verbose running message (GH-112016).
  • Fix FileSystem file list mode button visibility (GH-112052).
  • Save project metadata less often (GH-112064).
  • Improve error message when _EDITOR_GET fails (GH-112069).
  • Fix missing setting error when starting the editor (GH-112070).
  • Improve editing EditorDock node (GH-112087).
  • Update documentation pages when switching themes (GH-112141).
  • Allow reloading empty scenes (GH-112156).
  • Fix layers property editor last bit value in tooltip (GH-112173).
  • Allow drag setting flags in layers property editor (GH-112174).
  • Stretch inline buttons & center text to full property header height (GH-112176).
  • Allow fixing indirect missing dependencies manually (GH-112187).
  • Fix error spam when dragging text in the script editor (GH-112190).
  • Autoloads with UIDs (GH-112193).
  • Fix FileSystem item color not updated after changing main scene (GH-112201).
  • Fix hover state for game speed button in game window (GH-112210).
  • Modern Style: Use a style box for Input Map actions (GH-112233).
  • Modern style: switch to classic renderer name colors (GH-112242).
  • Fix resource picker button style (GH-112243).
  • Persist fullscreen setting on Android Editor (GH-112246).
  • Fix canvas editor getting stuck on drag operations (GH-112249).
  • Fix GraphEdit contrast in modern theme (GH-112260).
  • Fix incorrect category size in EditorInspector on style switch (GH-112264).
  • Fix contrast for light color presets in the classic theme (GH-112268).
  • Fix warnings and error panel font not updating (GH-112291).
  • Fix 2D viewport scrollbar contrast in modern theme (GH-112296).
  • Fix EditorSpinSlider ignoring step (GH-112298).
  • Make EditorInspectorCategory's theme update happen via signal (GH-112299).
  • Improve visibility of separators in modern theme (GH-112313).
  • Add a style option button to quick settings (GH-112316).
  • Fix transparent panel in Tilset polygon editor using Classic theme (GH-112333).
  • Fix cannot edit property material for new Instance PackedScene (GH-112334).
  • Fix crash for classes without an icon (GH-112339).
  • Scene Dock: Simplify Filter Nodes related UI (GH-112343).
  • Enhance contrast on Modern theme (GH-112350).
  • Modern Style: Use a StyleBox in signals and groups (GH-112360).
  • Allow previewing DPITexture in Inspector (GH-112375).
  • Validate Resource type when pasting property (GH-112386).
  • Fix crash on queue free scene node in editor (GH-112401).
  • Add extra panels to some areas of the editor (GH-112448).
  • Fix overbrightened GraphEdit overlays in light version of modern theme (GH-112499).
  • Reduce outer inspector margins (GH-112504).
  • Prevent emitting signals when previewing resource (GH-112547).
  • Android editor: Fix editor crash on exit (GH-112556).
  • Add error message to Quick Open dialog if callback is invalid (GH-112559).
  • Fix crash during POT generation due to scene dependency issues (GH-112587).
  • Correctly handle discarding of saved redo (GH-112597).
  • FileSystem dock: Use plural prompt message when moving/copying files (GH-112600).
  • Fix issues with property height in the inspector (GH-112615).
  • Change prev/next button theme variation to FlatButton for FileSystem and Inspector dock (GH-112621).
  • Fix incorrect bottom panel theming (GH-112627).
  • Add missing warning about copying packed arrays to EditorHelpBit (GH-112638).
  • Fix 2D ruler visibility in modern theme (GH-112659).
  • ScriptEditor::reload_scripts: Only call deferred if not main thread (GH-112663).
  • Remove padding columns from plugin settings (GH-112691).
  • Remove unnecessary theme settings when constructing FindInFilesContainer (GH-112704).
  • Fix ProjectManager UI going below window (GH-112717).
  • Fix error when changing language in FindInFilesPanel (GH-112719).
  • Fix find in files auto search when changing theme (GH-112728).
  • Allow editing groups on multiple nodes (GH-112729).
  • Add a right click menu to the project manager (GH-112733).
  • Android Editor: Adjust script editor size for virtual keyboard (GH-112766).
  • Don't expose underscored signals (GH-112770).
  • Fix not being able to set project path (GH-112824).
  • Don't save editor settings on startup (GH-112825).
  • Fix modified editor shortcuts being erased (GH-112831).
  • Fix modifying shortcuts in project manager causing crash (GH-112857).
  • Fix crash in EditorFileDialog by checking for null pointer (GH-112859).
  • Android Editor: Fix padding for display cutout in fullscreen mode (GH-112881).
  • Hide mouse focus from project list (GH-112895).
  • Fix input map editor (action map editor) items unable to be renamed (GH-112903).
  • Fix Scene > Export As... being incorrectly disabled (GH-112904).
  • Assign explicit ID to Export As menu (GH-112912).
  • Fix compilation errors with deprecated=no (GH-112953).
  • DAP: Enable showing errors to users (GH-112972).
  • Move History dock to the bottom left by default (GH-112996).
  • Fix visual glitch in the quick settings on the classic theme (GH-112997).
  • Add dedicated icon for Quick Load (GH-112999).
  • Add "Undo Close" & "Close All" options for EditorSceneTabs out-of-tabs context menu (GH-113014).
  • Fully hide preset settings when no preset is found in the export dialog (GH-113026).
  • Use new dock system for TileMap and TileSet (GH-113034).
  • Add bottom dock tab style setting (GH-113065).
  • Remove extra NOTIFICATION_VISIBILITY_CHANGED notifications in docks (GH-113070).
  • Always enable Make Unique for previewed overrides (GH-113075).
  • Fix the returned controls of EditorHelpBitTooltip::show_tooltip() were not freed in ScriptTextEditor (GH-113080).
  • Change Theme to EditorDock and add closable property (GH-113108).
  • Use new dock system for Debugger (GH-113133).
  • Fix "ERROR: Cannot get class" on scripts without class_name (GH-113160).
  • Update dock tabs on setting change (GH-113167).
  • Fix error message when closing the project manager on Wayland (GH-113193).
  • Resize right panel back to previous width (GH-113221).
  • Fix initial dock tabs (GH-113232).
  • PopupMenu: Fix redundant attempts to connect popup hidden signal on submenu (GH-113237).
  • Fix bottom dock offsets and change Audio to EditorDock (GH-113241).
  • Fix stale error highlighting when navigating script history (GH-113246).
  • Use new dock system for Animation and AnimationTree dock (GH-113255).
  • Improvements to ResourcePreloader editor (GH-113257).
  • Fix Editor Docks not updating tab styles when loading layout (GH-113262).
  • Disable embedded mode, if --headless is in the main instance argument list (GH-113269).
  • Use new dock system for SpriteFrames Dock (GH-113275).
  • Assign layout key to Debugger (GH-113293).
  • Fix dock opening focus (GH-113296).
  • Fix various problems with the credits roll (GH-113298).
  • MacOS: Fix focus grab warning on macOS when running game in embedded mode (GH-113300).
  • Fix infinite appending of docks without slots to config (GH-113306).
  • Use EditorDock for Polygon2D editor (GH-113338).
  • Fix bottom panel dock layout popup position (GH-113339).
  • Add missing icons to QuickOpen context menu (GH-113352).
  • Prevent double counting and cyclical error when gathering Resources (GH-113353).
  • Fix missing trailing dots in script editor search menu (GH-113365).
  • Fix GameStateSnapshots not being freed (GH-113366).
  • Improve accessibility in Create New Project dialog (GH-113392).
  • Unassign scene root before freeing (GH-113393).
  • Fix crash when capturing ObjectDB snapshot (GH-113395).
  • Fix MovieWriter checking wrong directory for disk space (GH-113398).
  • EmbeddedProcess: Fix invalid deferred call (GH-113407).
  • Use Unicode arrow symbols throughout the editor (GH-113420).
  • Expand Hide button in EditorHelp search (GH-113430).
  • EditorHelp: Scroll to the only result found every time (GH-113433).
  • Use EditorDock for Search Results (GH-113450).
  • Make OpenXRActionMapEditor into EditorDock (GH-113457).
  • Allow maximizing sprite related dialogs (GH-113464).
  • Hide "Open documentation" context menu button in project manager (GH-113477).
  • Disable "Override for Project" in project manager (GH-113492).
  • Fix DistractionFreeMode and BottomPanel (GH-113494).
  • Fix CreateDialog returning wrong type (GH-113510).
  • Make dock tabs switch on button release (GH-113521).
  • Remove "None" option in Version Control Editor (GH-113522).
  • Fix unexpected name when favoriting nodes from keyword matches (GH-113546).
  • VCS: Properly use IDs for OptionButton after #113522 (GH-113554).
  • Fix signal order for directory selection in file_dialog (GH-113564).
  • Increase PopupMenu vertical separation to improve touch usability (GH-113587).
  • Fix built-in script live reloading (GH-113598).
  • Fix property height in the inspector for control layout (GH-113601).
  • Fix missing "+" in the bunch of tooltips (GH-113611).
  • Fix center buttons offset (GH-113612).
  • EditorHelpBit: Open online documentation if script editor is not available (GH-113615).
  • Use new dock system for ShaderFile Dock (GH-113616).
  • Ensure correct unlocking of script editor history (GH-113619).
  • Fix enable/disable for Close Tabs Below in Script editor's File menu (GH-113626).
  • Fix properties for container sizing not clipping in the inspector (GH-113630).
  • Make movie mode button be dark when enabled on the modern theme (GH-113633).
  • Prevent ObjectDB snapshots being overwritten (GH-113637).
  • Use ObjectID in ProgressDialog Window list (GH-113642).
  • Make Output dock global (GH-113643).
  • Fix EditorSpinSlider overriding the custom minimum size (GH-113649).
  • Increase Tree vertical separation to improve touch usability (GH-113666).
  • Improve style changed signal in EditorDock (GH-113690).
  • Defer updating dock tabs (GH-113692).
  • Fix Debugger Dock not opening and unused BottomPanel code (GH-113701).
  • Codestyle: Remove unused private variables in godot/editor (GH-113706).
  • Fix project tags check for empty strings (GH-113711).
  • Fix "Make Unique" button only working with left mouse click (GH-113740).
  • Fix unique button for EditorAudioStreamPicker (GH-113753).
  • Fix opening errors from built-in scripts (GH-113773).
  • Make indirectly inherited EditorScripts appear in the command palette (GH-113774).
  • Fix bottom panel pinning (GH-113775).
  • Fix broken state of bottom panel on the right-to-left layout (GH-113776).
  • Use ObjectID in SceneTreeEditor to compare the old and new scene roots (GH-113789).
  • Propagate errors from EditorFileSystem::_copy_file through EditorFileSystem::copy_file (GH-113790).
  • Fix broken VisualShader icons (GH-113801).
  • Fix wrong size for "File" button in the shader editor (GH-113804).
  • Clean up editor inspector plugins when closing Project Manager (GH-113815).
  • Add leftover scroll hints, and panels for scrollables without hints (GH-113816).
  • Add shortcuts to dock tooltips (GH-113818).
  • Fix distraction-free mode changing split offsets (GH-113822).
  • Show actual class name in resource picker tooltips (GH-113828).
  • Fix crash on quit when settings_changed signal is emitted during exit (GH-113830).
  • Add missing hover indication to movie maker button (GH-113835).
  • Fix non-scene Resources "Save as" (GH-113859).
  • Fix blurry icons in the editor inspector (GH-113871).
  • Fix cutoff root creation buttons in new scenes (GH-113890).
  • Improve EditorDock shortcut property (GH-113896).
  • Half icon saturation when using the light color preset (GH-113912).
  • Prevent locked and child nodes of selection groups from being selected in the Game view (GH-113915).
  • Fix shader editor minimum size (GH-113916).
  • Tweak Quick Settings dialog to ensure labels and dropdowns are aligned (GH-113917).
  • Fix incorrect bottom panel theming (GH-113922).
  • Add null verification to avoid background theme error in texture shader properties (GH-113939).
  • Disable tool button for multiple nodes (GH-113944).
  • Enable scroll hints and background panel in the AssetLib (GH-113957).
  • Don't use selection list as reference (GH-113986).
  • Fix editor settings parsing regression on Android (GH-114032).
  • Add and adjust more scroll hints in the editor (GH-114054).
  • Fix different separations across different code editors (GH-114079).
  • Make display_server enums non-editable (GH-114084).
  • Fix null value when picking the empty item on editable enums (GH-114086).
  • Fix object icon in the resource picker not being visible when it should (GH-114091).
  • Accessibility: Fix LinkButton name processing (GH-114141).
  • Touch-up the Owners dialog (GH-114159).
  • Finalize colors of modern theme (GH-114162).
  • Fix incorrect corner radii in EditorHelpBitTitle in modern theme (GH-114163).
  • macOS: Fix editor settings shortcut with global menu (GH-114167).
  • Fix icon resizing for NodePath properties not working (GH-114169).
  • Fix error when break scriptless scene (GH-114190).
  • Fix export dialog icon for empty types (GH-114202).
  • Fix tree line editor corners (GH-114231).
  • Improve editor inspector main container spacing in modern theme (GH-114234).
  • Disable native file dialog on Android Editor (GH-114237).
  • Make focus visibility when renaming in the scene/file dock consistent (GH-114249).
  • Fix docks grabbing too much focus (GH-114252).
  • Prevent tooltips from showing in empty space of FileSystem Dock (GH-114266).
  • Fix reopening rootless scenes (GH-114315).
  • Ensure scene paths in autoload settings (GH-114325).
  • CONNECT_APPEND_SOURCE_OBJECT on signal emission (GH-114328).
  • ProjectDialog: Fix invalid button state when selecting renderer with invalid project path (GH-114330).
  • Add background panels to the TileSet/Map editors (GH-114348).
  • Fix CreateDialog::get_selected_typed() ignoring the custom types created from EditorPlugin::add_custom_type() (GH-114364).
  • Add EditorDock's own DockSlot enum (GH-114366).
  • Prevent crash when adding null Shortcut (GH-114425).
  • Fix crash after calling EditorUndoRedoManager.clear_history() and then interacting with history dock entries (GH-114439).
  • Improve visibility of toaster notifications (GH-114497).
  • Fix the UID in the owner file changed when overwriting files in editor (GH-114499).
  • Fix folder crash in Project Manager (GH-114507).
  • Fix SplitContainer set desired size infinite loop (GH-114541).
  • Preserve selections when filtering nodes in scene tree (GH-114569).
  • Improve interaction feedback in modern theme (GH-114571).
  • Fix switching visual shader type draws focus (GH-114578).
  • Don't open new scene when double-clicking tabs (GH-114579).
  • Fix crash when selecting "Unwrap UV2 for Lightmap/AO" after undo (GH-114593).
  • Fix incorrectly disabled project import confirmation button (GH-114621).
  • More scroll hint work around the editor (GH-114634).
  • Fix inconsistent MenuButton styles (GH-114635).
  • Fix crash when trying to open Favorites externally (GH-114636).
  • Fix theming issues with the ObjectDB profiler (GH-114665).
  • Prevent the dock from stealing focus when running the project (GH-114680).
  • Fix editor toasters on the right-to-left layout (GH-114682).
  • Adjust tree cells to account for new inner margins logic (GH-114734).
  • Fix codeblocks inside docs not updating with theme changes (GH-114740).
  • Reduce opacity of scroll hints in light theme (GH-114753).
  • Fix animation track group hover color in modern theme (GH-114759).
  • Improve animation player header spacing in modern theme (GH-114770).
  • Add type variations for editor help in tooltips (GH-114793).
  • Fix incorrect margin variations for group editors (GH-114797).
  • Keep the node as an edited object when attaching and detaching scripts through the SceneTree (GH-114802).
  • Fix and improve the theme editor (GH-114807).
  • Use more specific check for dragging wait setting (GH-114829).
  • Fix opening macOS folder in Terminal spawns new process (GH-114838).
  • Fix gray bar of embed game window in Windows (GH-114852).
  • Fix right clicking on a project draws focus outline (GH-114855).
  • Improve spacing in trees showing table data in modern theme (GH-114862).
  • Restore accent color text for main screen buttons in the modern theme (GH-114866).
  • Fix inspector draws focus on click when editing EditorPropertyTextEnum (GH-114879).
  • Fix quick open dialog recursive problem (GH-114881).
  • Fix modified editor shortcuts being erased on MacOS (GH-114885).
  • Fix sizing problems with EditorSpinSlider (GH-114886).
  • Fix Make Unique for external sub-resources (GH-114901).
  • Fix Make Unique for built-in scripts (GH-114902).
  • Tweak quick open recursion error (GH-114916).
  • Minor fixes for the project list item UI (GH-114927).
  • Fix speed being reset when it shouldn't in the game editor (GH-114928).
  • Fix inner tabs outer panel corners at zero radius (GH-114929).
  • Fix dock tab styles not updating when changed in Editor Settings (GH-114932).
  • Fix descriptions of custom types in CreateDialog (GH-114934).
  • Limit maximum luminance for elevated surfaces in modern theme (GH-114950).
  • Remove checkbox icon tint in Create Scene popup (GH-114956).
  • Split EmbeddedProcess::reset to allow stopping timers without full reset (GH-114978).
  • Fix TileSet dock becoming focused when switching TileMapLayers (GH-114994).
  • Fix quick open history not always recorded (GH-115029).
  • Fix size issues with inspector editors (GH-115041).
  • Add inner tab styling to Manage Theme Items dialog (GH-115067).
  • Combine dock focus methods to prevent inconsistencies (GH-115084).
  • Fix favorite files handling (GH-115128).
  • Fix EditorFileDialog icon scale in list mode (GH-115145).
  • Do not update script editor before scene root init (GH-115161).
  • Fix colors of code editor in modern theme (GH-115316).
  • Fix not being able to remove empty theme overrides in the editor (GH-115348).

Export

  • Add a property range hint to bake_fps in the scene glTF export dialog (GH-98268).
  • Fix typo in MacOS and iOS export settings (GH-103953).
  • Add "Show Encryption Key" toggle (GH-106146).
  • Use ScriptExportMode enum in EditorExportPreset (GH-107167).
  • linux/bsd/mac: Use pkill to stop remote instance over SSH (GH-108412).
  • EditorExportPlatform: Move initialization to a dedicated method (GH-108658).
  • Android: Add export option to use "scrcpy" to run project from editor (GH-108737).
  • macOS: Add support for exporting macOS 26 Liquid Glass icons (GH-108794).
  • Move advanced toggle state out of export presets (GH-109356).
  • Android: Only validate keystore relevant to current export mode (GH-109568).
  • Android: Ensure proper cleanup of the fragment (GH-109764).
  • Fix iOS/visionOS export plugin crash on exit (GH-110485).
  • Metal: Fix Metal compiler version inspection (GH-110873).
  • Scons option to enable CVTT and Betsy compression in export templates (GH-111015).
  • Automatically include text server data if project includes translations requiring it (GH-111062).
  • Renderer: Fix missing shader_name; use forward declarations (GH-111141).
  • Windows: Fix application manifest in exported projects with modified resources (GH-111316).
  • Update embedded PCK virtual address (GH-111674).
  • Fix custom icon in Android export (GH-111688).
  • macOS: Prevent error spam when iOS device is paired but sleeping (GH-111758).
  • Metal: Stable argument buffers; GPU rendering crashes; visionOS exports (GH-111976).
  • Add support for delta encoding to patch PCKs (GH-112011).
  • Change API 21 references to API 24 (GH-112036).
  • Disable shader baker when exporting as dedicated server (GH-112361).
  • Shader Baker: Fix Linux export warning (GH-112465).
  • Fix editor preset names not being validated (GH-112698).
  • Fix shader baker freezing if there are errors in the shader compilation process (GH-112803).
  • Disable Android devices mirroring for the Android editor (GH-113383).
  • Android editor: Fix apk install after gradle build (GH-113389).
  • Reduce export dialog minimum size (GH-113578).
  • macOS/iOS: Escape .plist strings on export (GH-113645).
  • iOS: Automatically enable iphone-ipad-minimum-performance-a12 if project is using Forward+/Mobile renderer (GH-114098).
  • Fix export preset not duplicating selected files (GH-114164).
  • Android editor: Fix AAB file not copied to export path (GH-114382).
  • Misc Android export fixes (GH-114384).
  • Fix Android export with multiple architectures failing when GDExtension includes native dependencies (GH-114483).
  • Android/Gradle: Do not ignore asset folders starting with _ (GH-114537).

GDExtension

  • Add RequiredParam<T> and RequiredResult<T> to mark Object * arguments and return values as required (GH-86079).
  • Improve to_string() and add it to Resource (GH-94047).
  • Expand GDType to cover GDExtension types as well (GH-106016).
  • Allow editor plugins to modify run arguments (GH-107671).
  • Store source of gdextension_interface.h in JSON (GH-107845).
  • Fall back to parent class icon by default for GDExtension (GH-108607).
  • Add mem_alloc2 (and friends) so padding can be requested (GH-108725).
  • Expose Thread::is_main_thread() (GH-109779).
  • Update warning about gdextension_special_compat_hashes.cpp to prevent confusion (GH-110537).
  • Update GODOT_CPP_BRANCH after Godot v4.5-stable release (GH-110539).
  • Fix --dump-extension-api-with-docs indentation (GH-110557).
  • LibGodot: Core - Build Godot Engine as a Library (GH-110863).
  • Free script and extension instance before object deconstructing (GH-110907).
  • Prevent breaking compatibility for unexposed classes that can only be created once (GH-111090).
  • Move deprecated has_named_classes from ScriptLanguage to ScriptLanguageExtension (GH-111289).
  • Fix LibGodot build errors on Linux (GH-111432).
  • Add system for builtin method compatibility (GH-112290).
  • Add missing method flag (GH-112351).
  • Make Vector bsearch method const (GH-112539).
  • iOS: Fix loading of xcframework dynamic libraries (GH-112784).
  • Support extension icons in Script Editor (GH-112925).
  • Update libgodot.h to use gdextension_interface.gen.h (GH-113126).
  • Use RequiredParam/RequiredResult in some high value places (GH-113282).
  • Split GDExtension validations files to avoid constant git conflicts (GH-113489).
  • Synchronize the names for RequiredParam<T> arguments in header files (GH-113493).
  • Unmark Node::is_editable_instance() parameter as required (GH-113511).
  • Optimize RequiredParam to not increase and decrease refcounts on call (GH-113514).
  • Add special compat methods for EditorFileDialog enum functions (GH-113524).
  • Use structured data for "deprecated" in gdextension_interface.json (GH-113697).
  • Tweaks to gdextension_interface.json format (GH-113754).
  • CI: Ignore gdextension_interface.json (GH-113851).
  • Ensure LIBGODOT_API is always defined (GH-114626).
  • Omit return_value in gdextension_interface.json for void functions (GH-114684).
  • Core: Don't strip data in ClassDB::class_get_method_list (GH-114893).
  • Fix crash when converting Variant to incompatible RequiredPtr<T> (GH-115198).

GDScript

  • Make check for exposed classes more consistent (GH-91617).
  • Add debug/gdscript/warnings/directory_rules project setting (GH-93889).
  • Optimize GDScriptInstance::notification for better performance (GH-94118).
  • Add step out to script debugger (GH-97758).
  • Remove some unnecessary booleans (GH-98061).
  • Autocompletion: Use correct completion type for argument options (GH-101092).
  • LSP: Rework management of client owned files (GH-105236).
  • Add opt-in GDScript warning for when calling coroutine without await (GH-107936).
  • Autocompletion: Remove duplicate code (GH-109298).
  • Prevent shallow scripts from leaking into the ResourceCache (GH-109345).
  • Add checks for integer vectors for integer division warning (GH-110240).
  • Don't reset color if the previous token is a number ending with a dot (GH-110397).
  • Add reserve() to Dictionary, apply to constructors on GDScript VM (GH-110709).
  • Elide unnecessary copies in CONSTRUCT_TYPED_* opcodes (GH-110717).
  • Fix drag and drop @export variable assignment when script has errors (GH-110761).
  • Allow trailing comma in preload (GH-110775).
  • Remove unused GDScript::subclass_count (GH-111172).
  • Autocompletion: Filter ClassDB argument options (GH-111266).
  • LSP: Fix repeated restart attempts (GH-111290).
  • Fix GDScript translation parser for FileDialog.add_filter() two-parameter format (GH-111298).
  • LSP: Fix goto native declaration (GH-111478).
  • Remove raw base pointer from GDScript (GH-111490).
  • LSP: Use safe methods to get data from dictionaries (GH-111684).
  • Add Variant to type autocompletion (GH-111878).
  • LSP: Fix remaining unsafe dict access (GH-112128).
  • Add string placeholder syntax highlighting (GH-112575).
  • Fix GDScript extends path recursion to itself (GH-112923).
  • LSP: Improve insertion algorithm for resolving completion options (GH-113031).
  • GDScript LSP: Rework and extend BBCode to markdown docstring conversion (GH-113099).
  • Add support for profiling GDScript with tracy (GH-113279).
  • Correctly set GDScript internal path for shallow scripts (GH-113580).
  • Ensure correct caching of cyclic references (GH-113600).
  • Fix incorrect default transfer_mode in @rpc documentation (GH-114269).
  • LSP: Fix infinite recursion in symbol calculation (GH-114401).
  • Cache invalid scripts (GH-114695).
  • LSP: Reuse stale parsers in request (GH-114791).
  • Don't clean up other scripts (GH-114801).
  • Core: Fix implicit conversions in ContainerTypeValidate (GH-114808).

GUI

  • Allow customization of TabContainer tabs in editor (GH-58749).
  • Add pivot_offset_ratio property to Control (GH-70646).
  • Allow SplitContainer to have more than two children (GH-90411).
  • Use multiple children in dock SplitContainers to make resizing consistent (GH-90439).
  • Remove code duplication in Button (GH-93389).
  • Fix update order for exclusive child window (GH-94488).
  • Implement dynamic scaling of the LineEdit right icon based on control size and scale factor (GH-95817).
  • Fix ColorPickerButton close popup on mouse click (GH-98428).
  • Improve Project Manager UI navigation (GH-101129).
  • Separate Node editor dock (GH-101787).
  • Fix preset cache usage in ColorPicker (GH-104496).
  • Add auto-scroll behavior when selecting text outside the visible area in RichTextLabel (GH-104715).
  • Add support for custom font colors in the TabBar (GH-106263).
  • Add support for closing dialog windows with Cmd+W on macOS (GH-107303).
  • Allow tab_rmb_clicked to always work (GH-107440).
  • Fix mouse_entered and mouse_exited Signals being emitted too early (GH-107955).
  • Expose methods to access FileDialog's favorite/recent lists (GH-108146).
  • Expose FileDialog callbacks for getting custom icons (GH-108147).
  • SpinBox: Add a property to set whether custom_arrow_step rounds value (GH-108335).
  • macOS: Use "file" icon for bundles in the file dialogs (GH-108804).
  • Include SPACING_SPACE in tab stops calculation (GH-109031).
  • Fix TextEdit clips children and focus style (GH-109078).
  • Add metadata for slots in GraphNode (GH-109322).
  • Adjust StyleBoxFlat antialiasing to account for Viewport oversampling (GH-109358).
  • Fix LineEdit icon position in right-to-left layout (GH-109363).
  • Android: Add method to set root window color at runtime (GH-109491).
  • Speed up very large Trees (GH-109512).
  • Optimize CPU text shaping (GH-109516).
  • find_*_valid_focus: Check all tested neighbors to prevent loops (GH-109590).
  • Remove meta usage in Tree (GH-109938).
  • Fix tree to update size with scrollbars disabled (GH-109943).
  • Make POT generation use tooltip_auto_translate_mode (GH-109977).
  • Clamp menus at the bottom of the screen (GH-109981).
  • Reinstate const parameter in Tree's draw_item_rect (GH-110012).
  • Fix child relationship lines not being drawn when selecting cells other than first (GH-110024).
  • Add helper methods to convert right-to-left Rect2i and Point2i in Tree's draw_item (GH-110055).
  • GraphEdit: Do not scale popup menus in the graph elements when zoomed (GH-110080).
  • Fix Tree relationship lines do not apply h_separation and item_margin correctly (GH-110089).
  • Add horizontal scrolling to TabBar (GH-110151).
  • Use placeholder instead of value for tooltips of PROPERTY_HINT_PASSWORD properties (GH-110164).
  • TextServer: Shape emojis as separate runs (GH-110194).
  • Fix SpinBox value change when held down on separation between buttons (GH-110212).
  • Allow all ColorPicker Shapes to expand horizontally (GH-110218).
  • Make minimum drag distance configurable for gui elements (GH-110245).
  • Hide Control focus when given via mouse input (GH-110250).
  • PopupMenu: Fix submenu item not popping on mouse enter (GH-110256).
  • Redraw shape controls when ColorPicker theme changes (GH-110278).
  • TextServer: Check if texture cache is valid when loading glyph (GH-110310).
  • TextServer: Do not add extra spacing to zero-width glyphs (GH-110317).
  • RTL: Use separate paragraph copy for the partially visible paragraphs (GH-110340).
  • Make text-related nodes translation domain aware (GH-110378).
  • Move ColorPicker shaders to ColorPickerShape class (GH-110385).
  • Shader Editor: Show "File" menu when no shaders are opened (GH-110404).
  • TextServer: Use a separate flag to disable min. string length for adding ellipsis (GH-110408).
  • RTL: Fix outline_size=0 and font/otf tags with invalid arguments breaking tag stack and spamming errors (GH-110444).
  • Fix FileDialog's root_subfolder on Windows (GH-110524).
  • Fix TextEdit read_only drawing (GH-110527).
  • Add ThemeCache to EditorProperty (GH-110542).
  • Deprecate TextEdit background_color (GH-110543).
  • Fix color picker shape minimum size (GH-110581).
  • Editor: Do not embolden the Main Font if it's variable (GH-110737).
  • ColorPicker: Fix preset button order after calling add_preset() (GH-110750).
  • Update SpinBox arrows on constrain change (GH-110817).
  • FoldableContainer: Override has_point to use title rect when folded (GH-110847).
  • Reduce repetitive code in FoldableContainer (GH-110871).
  • Fix LineEdit's placeholder text being selected when double clicking (GH-110886).
  • Fix SpinBox stepper grabbing focus state on mouse input (GH-110894).
  • Add setting for when to show the focus state for mouse input (GH-110895).
  • Unfold tree items on hover while drag-n-dropping (GH-110904).
  • Fix Script editor state types (GH-110942).
  • Use const Array ref in set_structured_text_bidi_override_options (GH-110951).
  • X11: Fix minimization of maximized windows (GH-110990).
  • Fix text servers build with disabled FreeType (GH-111001).
  • TextServer: Enforce zero width spaces and joiners to actually be zero width and not fallback to regular space (GH-111014).
  • Fix tag name focus (GH-111085).
  • Visualize MarginContainer margins when selected (GH-111095).
  • Label: Add MSDF pixel range/outline configuration warning (GH-111111).
  • Unify FileDialog context menus (GH-111116).
  • Fix cases where LineEdit can still show focus with mouse events (GH-111117).
  • Fix bottom panel being unintentionally draggable (GH-111121).
  • Group virtual keyboard and word separators properties in the inspector (GH-111156).
  • Remaining FileDialog changes before unification (GH-111159).
  • Add icon color theme items for TabBar and TabContainer (GH-111169).
  • Fix LineEdit Unicode code-point/control character insertion failing to emit text_changed (GH-111190).
  • Add missing ItemListSecondary and TreeSecondary theme type variations (GH-111194).
  • Make EditorFileDialog inherit FileDialog (GH-111212).
  • Fix color text's tooltip not being updated when the intensity is more than 0 (GH-111230).
  • Check that ColorPickerButton popup is currently open in _modal_closed() (GH-111248).
  • Fix RichTextLabel Focus Box (GH-111250).
  • RichTextLabel: Fix bullet list font color and formatting issues (GH-111258).
  • Fix Tree column title tooltip crash (GH-111292).
  • Enforce zero width spaces and joiners with missing font. Do not warn about missing non-visual characters (GH-111355).
  • Fix UI focus being shown when it shouldn't (GH-111369).
  • Fix incorrect margins in ScrollContainer with focus border enabled (GH-111386).
  • Add MIME argument to the FileDialog.add_filter (GH-111439).
  • Rework FileDialog shortcuts (GH-111460).
  • Use HarfBuzz to fix variant hinting in TextServerAdvanced (GH-111461).
  • Remove unused Window::debugger_stop_shortcut (GH-111484).
  • Update OpenSans SemiBold (GH-111516).
  • Fix Windows native FileDialog filters not showing descriptions (GH-111529).
  • Fix TextEdit selecting when closing popup (GH-111535).
  • Fix scrollbar render with RTL scroll following visible enabled (GH-111552).
  • Fix favorites icon size in FileSystem dock (GH-111586).
  • CodeEdit: Use flag to recalculate characteristics (GH-111597).
  • Fix indented line wrap with no spaces (GH-111648).
  • PopupMenu: Update global menu shortcuts when shortcut is externally changed (GH-111711).
  • TextEdit: Make wrap_right_offset adjustable theme constant (GH-111744).
  • Improve performance of SpinBox creation (GH-111766).
  • Allow double-clicking icons of non-editable Tree items (GH-111780).
  • Fix scale factor applied twice (GH-111797).
  • Make PopupMenu respect max_size (GH-111801).
  • Fix crash when operating on newly created font RIDs (GH-111810).
  • TextServer: Do not add empty lines if space trimming flag is set (GH-111839).
  • Fix IME input in multiple windows at once (GH-111865).
  • Fix Control.pivot_offset missing PROPERTY_USAGE_STORAGE flag (GH-111921).
  • Show the arrow cursor on disabled LinkButtons (GH-111926).
  • TextServer: Fix range for zero-width glyphs extra spacing (GH-111964).
  • Add h/v_separation theme properties to ScrollContainer (GH-111975).
  • Add text trimming in LinkButton (GH-112019).
  • Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions (GH-112031).
  • Move localized number formatting methods to TranslationServer (GH-112092).
  • Fix PopupMenu losing item highlight when hovering submenus (GH-112095).
  • CodeEdit: Add line number gutter minimum digits (GH-112115).
  • Fix error when deleting trailing lines removed breakpoints (GH-112168).
  • Make possible to change the ellipsis character in LinkButton (GH-112220).
  • Fix MenuButton's PopupMenu is clipped (GH-112239).
  • Fix drawing of slot icons in GraphNode when slots are not continuous (GH-112245).
  • Fix grab_focus incorrectly handling FOCUS_ACCESSIBILITY (GH-112251).
  • Fix LinkButton color in Modern theme (GH-112255).
  • Fix icon colors in light color preset of modern theme (GH-112277).
  • RTL: Do not apply scroll offset to empty RTL (GH-112295).
  • Add custom StyleBox to TreeItem (GH-112371).
  • PopupMenu: Fix minimum size for items with icons (GH-112377).
  • Update VisualShader on theme changes (GH-112382).
  • Make ScrollContainer scrollbar margins affect minimum size (GH-112396).
  • RTL: Fix meta hover signals not emitted (GH-112428).
  • TextServer: Fix FontPriorityList returning duplicate fonts (GH-112435).
  • TextServer: Improve font fallback for emojis (GH-112436).
  • Allow to add padding to ScrollBars (GH-112441).
  • Modern style: Fix prop_subsection_stylebox color not scaling with luminance (GH-112443).
  • Modern style: Use stylebox setter for Action Map TreeItems (GH-112444).
  • Fix tree item editable area missing icon max width bug (GH-112475).
  • Add scroll hints to ScrollContainer and Tree (GH-112491).
  • PopupMenu: Add theme option for merging icon and checkbox gutters (GH-112545).
  • Default preset container to minimum size in Export dialog (GH-112590).
  • Label: Account for max visible lines when trimming text (GH-112602).
  • Update rect after _pre_popup in popup_centered_* (GH-112604).
  • Fix tree vertical line width bug (GH-112625).
  • TextServer: Fix some emoji sequences and add missing ICU emoji property data (GH-112636).
  • Improve language selection when shaping text (GH-112661).
  • Fix cursor shape in the quick open dialog (GH-112665).
  • Fix visual shader error when editing theme settings (GH-112673).
  • Fix blurry items on PopupMenu when v_separation has an odd value (GH-112676).
  • Stop drawing of MarginContainer margins if not in tree (GH-112687).
  • Use event position for mouse over when event come from the same window (GH-112712).
  • Fix tree relationship lines are squeezed together (GH-112791).
  • Fix bottom panel not being able to resize on startup (GH-112792).
  • Fix TreeItem icon overflows column boundary (GH-112805).
  • Fix clicking the tree edge is ineffective (GH-112830).
  • TextServer: Remove negative offset from the first char when shaping substrings (GH-112858).
  • RTL: Fix line_separation not being applied between paragraphs (GH-112882).
  • Fix disabled tabs in TabBar are selectable (GH-112935).
  • TextServer: Track emoji subruns separately from parentheses stack (GH-112940).
  • Fix error when double-clicking nothing on scene tree (GH-112941).
  • Fix cut off columns in the advanced font import dialog (GH-112945).
  • PopupMenu: Fix error spam and skip submenu hidden signals on native menus (GH-112967).
  • 2D: Fix nine-patch rendering (GH-112978).
  • Fix completion popup placement and adjust lines to available space (GH-112991).
  • Fix tab bar offset (GH-113084).
  • Update native menu icons after Node dock split (GH-113134).
  • Fix SplitContainer crash on change type (GH-113164).
  • Editor: Simplify native menu icon generation (GH-113252).
  • PopupMenu: Fix accelerator incorrect highlighting when mouse moves toward submenu (GH-113320).
  • Fix TextEdit does not auto scroll properly on certain vertical sizes (GH-113390).
  • Accessibility: Fix text field character count and line navigation (GH-113459).
  • Add non-public {Line,Text}Edit::_set_text() to fix text_submitted signal emission on Web (GH-113461).
  • Editor: Add accessibility label to project favorite button (GH-113473).
  • Editor: Set initial focus for screen reader users (GH-113475).
  • Fix ScrollContainer ignoring internal nodes added externally (GH-113503).
  • Add new monospace related hint strings (GH-113512).
  • Round ProgressBar percentage instead of truncating (GH-113531).
  • Accessibility: Re-apply stored name when recreating nodes (GH-113533).
  • Fix the issue of no scan after dir creation and/or deletion (GH-113541).
  • RTL: Fix relative index getting out of sync (GH-113550).
  • Fix wrong file thumbnails icon (GH-113572).
  • Fix memory management for ColorPalette in save file dialog (GH-113573).
  • Enable scroll hints for several parts of the editor (GH-113574).
  • FileDialog: Use base dir instead of ".." when going up (GH-113581).
  • Hide arrows when they go past the column titles on Trees (GH-113591).
  • FileDialog: Filter drive list when root folder is set (GH-113608).
  • Fix SplitContainer incorrect child shrink logic (GH-113648).
  • Restore FileDialog::_popup_base (GH-113742).
  • Fix native FileDialogs popping up when use_native_dialog is modified (GH-113746).
  • Fix scrollbar separation being at the wrong side in ScrollContainerwith a RTL layout (GH-113755).
  • Unset submenu index when popup menu is hidden (GH-113794).
  • Reorganize editor menu setup, allow switching global menu without restart (GH-113800).
  • TextServer: Fix duplicated losing span info, and RID leak (GH-113908).
  • Fix MSDF batching flag for StyleBoxTexture (GH-113924).
  • Fix file thumbnails not using theme scale (GH-113985).
  • TextServer: Do not skip non-color font if system fallback is disabled (GH-114027).
  • Fix FileDialog icon scale in editor (GH-114035).
  • Fix ScrollContainer's bottom scroll hint ignoring margins (GH-114037).
  • Fix save dialog clearing filename when navigating folders (GH-114039).
  • Fix TabContainer's minimum size ignoring the popup button (GH-114115).
  • Fix FileDialog relative paths (GH-114120).
  • Revert Tree item drawing changes (GH-114122).
  • Fix changing directory in FileDialog (GH-114177).
  • Use EditorFileDialog everywhere in the editor (GH-114178).
  • Remove leftover print line from TextServer (GH-114183).
  • Fix PopupMenu::_pre_popup crash outside the tree (GH-114187).
  • TextServer: Fix line wrapping underflow (GH-114189).
  • Automatically Resample CanvasItems in Scene Editor (GH-114200).
  • Fix content margins of the editor runbar in modern theme (GH-114259).
  • Fix background color of complex dialog windows in modern theme (GH-114290).
  • Improve the look of inner tabs in modern theme (GH-114392).
  • Fix background color of EditorInspectorArray (GH-114394).
  • Fix ScrollBar not accepting InputEventPanGesture (GH-114398).
  • Fix TextEdit moving caret word left/right can hide the caret (GH-114404).
  • Fix binary BMFont flags handling (GH-114412).
  • Make PopupMenu shrinking configurable (GH-114438).
  • a11y: Only support blur and focus actions on widgets that are actually focusable (GH-114444).
  • a11y: Add accessible name to resizable splitters (GH-114445).
  • Fix visibility of shader node separators in modern theme (GH-114501).
  • Fix color picker mode tabs in modern theme (GH-114506).
  • Use dedicated canvas item to properly cull tree items (GH-114572).
  • Fix Tree items ignoring inner margins (GH-114703).
  • Fix incorrect position of icons in ItemList when on top mode (GH-114709).
  • Accessibility: Force keyboard focus to the exclusive child (GH-114722).
  • Fix text in ItemList being cutoff when it shouldn't (GH-114741).
  • Fix PopupMenu size scaling again (GH-114744).
  • Add color theme for scroll hints (GH-114751).
  • Fix problems with popup menus for Tree's range items (GH-114760).
  • Fix TextEdit Shift+Click selection start position (GH-114772).
  • Fix GraphFrame titlebar incorrect sizing with custom stylebox (GH-114783).
  • Fix accessibility name when right slot is enabled in GraphNode (GH-114789).
  • Fix OptionButton PopupMenu not shrinking after item changes (GH-114806).
  • Scene: Fix LineEdit.set_editable to capture text focus when enabled (GH-114847).
  • Add missing mirrored button styles in modern theme (GH-114871).
  • Don't tint menu button icons in context toolbar (GH-114874).
  • Fix VCS plugin icons (GH-114882).
  • Fix editor ColorPicker icon scale (GH-114938).
  • Fix wrong offset for TabBar with hidden tabs (GH-114952).
  • Remove clip ignore from Tree background (GH-115074).
  • Process system events during boot splash wait time (GH-115118).
  • Remove experimental flags from graph nodes (GH-115181).
  • Don't force list icon size in EditorFileDialog (GH-115330).

I18n

  • Improve auto-translation of the rendering method selector (GH-107795).
  • Clean up editor translation related methods (GH-107999).
  • Improve auto-translation of Debugger (GH-108457).
  • Move context and plural support to Translation (GH-108862).
  • Improve auto-translation of the replication editor (GH-109153).
  • Use language command line argument to override editor locale (GH-110318).
  • Improve auto-translation of SpriteFramesEditor (GH-111284).
  • Improve POT generator (GH-111285).
  • Fix some easing presets not translated (GH-111473).
  • Use more practical default plural rules (GH-112026).
  • Improve CSV translations (GH-112073).
  • Add CSV translation template generation (GH-112149).
  • Make editor language setting default to Auto (GH-112317).
  • Allow localizing the application name with project translations (GH-112415).
  • Add methods for querying loaded Translation instances (GH-112577).
  • Remove TranslationPO (GH-112793).
  • Prevent the main locale from being set to an empty string (GH-112899).
  • Fix dock window titles not being translated (GH-113688).
  • Translate error names when displayed in dialogs (GH-114152).
  • Fix some invalid translation usages (GH-114405).
  • Editor: Disable auto translation for layer names in EditorPropertyLayers (GH-114647).

Import

  • Tweak physics property hints in the 3D Advanced Import Settings dialog (GH-73688).
  • Blender import: Correct exit code on Python exception (GH-94873).
  • Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit (GH-104951).
  • Fix texture atlas import deadlock by keeping group_file= on failed import_file() attempts (GH-106532).
  • GLTF: Allow parsing glTF files without nodes (GH-107836).
  • Remove ResourceImporterScene singletons in favor of local usage (GH-107855).
  • Improve the cubemap preview (GH-107975).
  • GLTF: Move accessor and buffer view Dictionary conversion into those classes (GH-108320).
  • GLTF: Move accessor encoding functions to GLTFAccessor (GH-108853).
  • GLTF: Move accessor decoding functions to GLTFAccessor (GH-109103).
  • Material Conversion Error Handling (GH-109369).
  • GLTF: Preserve mesh names on export (GH-109421).
  • GLTF: Make handle binary image mode enum type-safe (GH-109446).
  • Preserve mesh, material, and texture names in GLTF export (GH-109475).
  • Betsy: Generate BC1 table cache during compression (GH-109725).
  • Fix hang when importing blender files in headless mode (GH-109944).
  • Update meshoptimizer to v0.25 (GH-109990).
  • Use regularization flag for LODs of deformable objects to improve appearance post deformation (GH-109992).
  • Switch LOD generation to use iterative simplification (GH-110027).
  • Enable component pruning during mesh simplification (GH-110028).
  • Betsy: Convert RGB to RGBA on the GPU for faster compression (GH-110060).
  • Image: Fix normalization of mipmaps for half and float formats (GH-110308).
  • OBJ importer: Support bump multiplier (normal scale) (GH-110925).
  • Use const ref parameters in the GLTF module (GH-110949).
  • GLTF: Support animating node visibility (GH-111341).
  • Fix segfault in GLTFDocument::export_object_model_property (GH-111389).
  • Scene importer: Fix skeleton path when physics body type is dynamic (GH-111507).
  • GLTF: Write integer min/max for integer accessors (GH-111612).
  • GLTF: Determine the component type when encoding object model properties (GH-111613).
  • GLTF: Enforce STEP interpolation for integer and boolean animations (GH-111615).
  • GLTF: Don't serialize empty material extensions (GH-112137).
  • Don't assign a uid when copying resource file whose importer name is keep or skip (GH-112337).
  • Check if scale/offset values are provided in gltf KHR_texture_transform (GH-112852).
  • GLTF: Use const Vector internally instead of TypedArray copies (GH-113172).
  • Allow converting from Mesh to ImporterMesh (GH-113202).
  • Support MultiMesh objects in the scene Advanced Import Settings dialog (GH-113206).
  • GLTF: Fix order of operations for buffers and accessors (GH-113245).
  • Write to animation import settings only when needed to prevent bloating the .import file (GH-114015).
  • GLTF: Fix emissive texture import when emissiveFactor is absent (GH-114033).
  • GLTF: Duplicate images during serialization to prevent segfaults (GH-114354).
  • Fix setting mesh blend shape properties in dummy mesh storage (GH-114356).
  • Fix importing projects with PNG assets freezes Web Editor (GH-114410).
  • GLTF: Fix getting animation track path (GH-114581).
  • Default 3D model importer naming versions to the latest version (GH-114659).

Input

  • Clean up and simplify camera override API (GH-52285).
  • Add shortcuts to reset position, rotation and scale in Spatial and Canvas Item Editor (GH-102888).
  • Add ability to add new EditorSettings shortcuts (GH-102889).
  • Fix cannot input Chinese after restarting the input method on X11 (GH-103749).
  • Remove the need to have a display name for built-in action overrides (GH-107487).
  • Fix modifier order in keycode string generation (GH-108260).
  • Use safe ObjectID for mouse over controls (GH-109063).
  • Fix Android back gesture failing after keyboard dismissal (GH-110127).
  • Fix out of control area mouse events crash, if nothing have mouse focus (GH-110162).
  • macOS: Remove old embedded window joystick init code (GH-110491).
  • macOS: Use productCategory instead of vendorName for joypad name in SDL (GH-110500).
  • Fix the bug causing java.lang.StringIndexOutOfBoundsException crashes when showing the virtual keyboard (GH-110611).
  • Allow all gamepad devices for built-in ui_* input actions (GH-110823).
  • Fix weak and strong joypad vibration being swapped (GH-111191).
  • Fix invalid reported joypad presses (GH-111192).
  • Fix Input.is_joy_known response for SDL joypads (GH-111503).
  • Add support for setting a joypad's LED light color (GH-111681).
  • Support adding advanced joypad features (GH-111707).
  • Fix not releasing action when actions are erased (GH-111747).
  • X11: Fix keyboard_get_label_from_physical errors when used on key without label (GH-111795).
  • macOS: Fix mouse enter events sent to wrong popup window (GH-112383).
  • Android: Fix crash when gamepad connects immediately upon app startup (GH-112760).
  • Android: Improve D-pad support for Default Android Gamepad (GH-112762).
  • Fix emulated touch events using the incorrect window ID (GH-112995).
  • Fix assertions against buffer overruns in input_event_codec.cpp (GH-113028).
  • Avoid nested parentheses in physical/Unicode InputEventKey text conversion (GH-113418).
  • X11: Fix input delay regression (GH-113537).
  • Do not show Physical in the special key names (GH-113553).
  • Fix Android fingerprint scanners being recognized as joypads (GH-114334).
  • Fix Android joypad triggers range (GH-114363).
  • Change return type for Input.set_joy_light() from bool to void (GH-114851).
  • Wayland: Fix IME (GH-115090).

Multiplayer

  • Improve RPC Error messages (GH-109216).
  • Remove _spawn_custom from error message (GH-111983).

Navigation

  • Make NavigationServer backend engine selectable (GH-106290).
  • Navigation 2D: Fix sign of cross product (GH-110815).
  • Make navmesh rasterization errors more lenient (GH-110841).
  • Fix build error when Navigation 2D is disabled (GH-113471).
  • Fix AStars to return empty path for disabled from point (GH-113988).
  • Preserve winding order for transformed tiles' navigation polygons (GH-114742).

Network

  • Make HTTPRequest 301 and 302 redirects standards-compliant (GH-91199).
  • Add unit tests for StreamPeerTCP (GH-102064).
  • Add Core UNIX domain socket support (GH-107954).
  • Unix: Don't print an error if bind fails (GH-111300).
  • mbedTLS: Update to version 3.6.5 (GH-111845).
  • Fix HTTPRequest timeout being scaled with Engine.time_scale (GH-112686).
  • Normalize IP parsing, fix IPv6, tests (GH-114827).

Particles

  • Change curve range for particle multipliers (GH-91556).
  • Add emission shape ring for CPUParticles2D (GH-94929).
  • Fix NaN populating ParticleProcessMaterial Transform (GH-97871).
  • Improve 2D Particle Emission Mask dialog (GH-101165).
  • Push pipeline compilation of various effects to the worker thread pool (GH-111129).
  • Fix CPUParticle3D not randomizing (GH-112514).

Physics

  • Add MeshInstance3D primitive conversion options (GH-101521).
  • Use Jolt Physics by default in newly created projects (GH-105737).
  • Add MultiMesh physics interpolation for 2D transforms (MultiMeshInstance2D) (GH-107666).
  • Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle (GH-108758).
  • JoltPhysics: Fix orphan StringName (GH-110329).
  • Fix bug in ManifoldBetweenTwoFaces (GH-110507).
  • Fix ancestry constructors (GH-110805).
  • Fix CCD bodies adding multiple contact manifolds when using Jolt (GH-110914).
  • Fix crash when calling move_and_collide with a null jolt_body (GH-110964).
  • Jolt: Update to 5.4.0 (GH-110965).
  • JoltPhysics: Fix Generic6DOFJoint3D not respecting angular limits (GH-111087).
  • Fix crash in Jolt when doing incremental builds (GH-111408).
  • Fix crash when box selecting remote 3D physics nodes (GH-111960).
  • Jolt: Add null checks to jolt_free and jolt_aligned_free (GH-112363).
  • Fix SoftBody3D's position influences its physics in Jolt (GH-112483).
  • Jolt Physics: Remove sharing shared soft body settings from SoftBody3D (GH-112623).
  • Remove call to PhysicsServer3D from Jolt Physics implementation (GH-113622).

Platforms

  • Silence warnings about DisplayServer icons on iOS and visionOS (GH-94542).
  • Windows: Simplify ANGLE fallback list and remove ID checks (GH-95853).
  • Wayland: Add environment variable to disable libdecor loading (GH-96825).
  • FileAccess: Implement support for reading and writing extended file attributes/alternate data streams (GH-102232).
  • Wayland: Emulate frame event for old wl_seat versions (GH-105587).
  • Workaround X11 crash issue (GH-106798).
  • Wayland: Implement the xdg-toplevel-icon-v1 protocol (GH-107096).
  • Wayland: Implement game embedding (GH-107435).
  • Add null and range checks to DisplayServerMacOSBase::clipboard_get() (GH-108372).
  • macOS: Fix disabling native menu items in system menus (GH-108596).
  • Support XDG Inhibit portal (GH-108704).
  • iOS/macOS: Improve OS.get_memory_info (GH-109112).
  • macOS: Add option for renaming system menus (GH-109138).
  • Windows: Try reading GPU driver information directly from registry (GH-109346).
  • Add Stretch Modes for Splash Screen (GH-109596).
  • macOS: Always use "Regular" activation policy for GUI, and headless main loop for command line only tools (GH-109795).
  • macOS: Move system theme properties to the DisplayServerMacOSBase (GH-109980).
  • macOS: Fix keyboard mapping init in embedded display server (GH-110078).
  • iOS: Add device SOC list, update DPI list (GH-110192).
  • Configure SDL assuming we, in fact, have a libc (GH-110198).
  • macOS: Make embedded window focus behavior more similar to Windows/X11 (GH-110219).
  • Windows: Try reading GPU IDs directly from registry (GH-110268).
  • Windows: Expand full screen border in the direction with no adjacent display, or display with min refresh rate difference (GH-110375).
  • Web: Fix clipboard text encoding in update_clipboard_callback (GH-110544).
  • Wayland: Inhibit idle in DisplayServerWayland::screen_set_keep_on (GH-110875).
  • Change macos.permission.RECORD_SCREEN version check from 10.15 to 11.0 (GH-110936).
  • Fix permission handling for write backup files (FileAccessUnix) (GH-110943).
  • Unix: Fix retrieval of PID exit code (GH-111058).
  • Suppress SIGPIPE when writing to a pipe (GH-111114).
  • Window: Add unfiltered input handler signal for custom decorations (GH-111288).
  • Fix editor embedded windows partially resizing (GH-111313).
  • Fix editor auto display scale on Windows (GH-111326).
  • MacOS: Improve crash handler performance (GH-111425).
  • Wayland: Defer event thread initialization to late initialization (GH-111493).
  • X11: Fix fullscreen exit behavior (GH-111580).
  • X11: Fix memory leak in screen_get_refresh_rate() (GH-111639).
  • macOS: Fix ~500ms hang on transparent OpenGL window creation on macOS 26 (GH-111657).
  • Wayland: Set window parent before commit (GH-111874).
  • Increase stack size for all secondary threads on Apple platforms (GH-112094).
  • X11: Fix minimize/maximize buttons can't be hidden (GH-112142).
  • Fix 64-bit integers being truncated to 32-bit in JNI (GH-112192).
  • Android: Implement Storage Access Framework (SAF) support (GH-112215).
  • macOS/Embedded: Release/recapture mouse on window focus change and exit (GH-112236).
  • Linux: Add SSE4.2 support runtime check (GH-112279).
  • Windows: Fix legacy border when toggling borderless while fullscreen (GH-112297).
  • Make utterance_id 64-bit (GH-112379).
  • Fix compile error with android export plugin (GH-112398).
  • Fix "Unexpected NUL character" errors on Wine (GH-112496).
  • D3D12: Fall back to HWND if DComp init failed (GH-112497).
  • Android: Fix loading sparse .pck from assets:// (GH-112507).
  • Windows: Fix window_get_size_with_decorations returning an invalid size when restoring from minimize (GH-112534).
  • Android: Fix root window shrinking when keyboard appears (GH-112585).
  • Fix Chinese characters in DBusMessage were not displayed correctly (GH-112629).
  • Android: Make use of activity-alias as the primary launcher mechanism (GH-112679).
  • Fix crash when using ANGLE OpenGL on Windows (GH-112720).
  • Windows: Fix EnumDevices stall using IAT hooks (GH-113013).
  • Wayland: Fix compiling with libdecor=no (GH-113041).
  • Wayland: Implement compose and dead key support (GH-113068).
  • Wayland: Fix trailing garbage error while using the embedder on Jay (GH-113135).
  • Wayland: Fix Wayland driver in export templates (GH-113138).
  • Android: Fix memory issues in _variant_to_jvalue() (GH-113159).
  • macOS: Add missing "move" system cursor (GH-113186).
  • Prevent deadlock on Android camera (GH-113209).
  • Windows: Make Direct3D 12 the default RD driver for new projects (GH-113213).
  • X11: Skip Motif function hints when borderless (GH-113235).
  • Wayland: Misc keyboard touchups (GH-113256).
  • macOS: Do not use openApplicationAtURL for headless instances (GH-113267).
  • Add platform lifecycle callbacks to CameraServer base class (GH-113297).
  • LinuxBSD: Fixes a formatting error when running Godot editor with Wayland prefer enabled (GH-113302).
  • Implement XFCE exo-open support in Linux OS.shell_open (GH-113341).
  • Wayland: Unify key handling logic (GH-113346).
  • iOS: Fix use of godot_path (GH-113455).
  • macOS: Fix profiler cleanup (GH-113547).
  • Wayland: Work around window scale ambiguity (GH-113656).
  • Fix laggy window resize on Wayland (GH-113714).
  • Wayland: Bump to 1.24.0 (GH-113733).
  • macOS: Prefer user specified file extensions over OS preferred one (GH-113757).
  • Wayland: Implement keyboard_get_label_from_physical (GH-113837).
  • Fix storage scope for the obb directory (GH-113878).
  • wayland-protocols: Update to 1.46 (GH-113940).
  • Wayland: Fix accidental copy during global remove (GH-113946).
  • Wayland: Add missing destroy calls for text input and tablet (GH-113947).
  • Wayland: Remove GODOT_DEBUG_EMBEDDER_SINGLE_INSTANCE debug option (GH-113949).
  • Wayland: Ignore IME events without a valid window (GH-113950).
  • macOS: Disable window embedding code in export templates (GH-113966).
  • Ensure that the permission requests results are dispatched on the render thread (GH-113969).
  • Wayland: Silence window_get_wl_surface on invalid window (GH-113977).
  • Wayland: Allow non-interactive window resizing (GH-114082).
  • Android: Fix ANRs when shutting down the engine due to the render thread (GH-114207).
  • Fix camera module error handling and remove unnecessary transform (GH-114400).
  • Android: Trigger save of the RD pipeline cache on application pause (GH-114463).
  • macOS: Fix non-focusable window order (GH-114495).
  • Windows: Fix icon leak (GH-114525).
  • Wayland: Track popup menu mouse mask properly (GH-114574).
  • Fix Project Manager ProjectDialog install dialog OK button (GH-114705).
  • WaylandEmbedder: Fix -Wduplicated-branches warning (GH-114756).
  • Do not apply "*" as preferred extension (GH-114781).
  • X11: Allow moving a fullscreen/maximized window to another screen/display (GH-114820).
  • Wayland: Update popup scale information on creation (GH-115242).
  • Process events during splash on macOS only (GH-115249).

Plugin

  • Expose set_edited and is_edited on EditorInterface (GH-91703).
  • EditorPlugin: Allow instance base type inheriting EditorPlugin (GH-93296).
  • Expose 3D editor snap settings to EditorInterface (GH-103608).
  • Android: JavaClassWrapper bug fixes (GH-107075).
  • Relocate add_root_node method to EditorInterface from EditorScript and deprecate old method (GH-109049).
  • Android: Minor updates to the GodotPlugin APIs (GH-111135).
  • Fix potential conflicts in FileSystem context menu plugins (GH-112048).
  • Fix editor crash attempting to generate preview for invalid BitMap (GH-114247).

Rendering

  • Resolve depth buffer in mobile renderer when required (GH-78598).
  • Add methods to draw ellipses (GH-85080).
  • Don't redraw invisible CanvasItems (GH-90401).
  • Use Viewport's 3D Scaling in the 3D editor's Half Resolution option (GH-93436).
  • Implement motion vectors in compatibility renderer (GH-97151).
  • Fix Sprite3D texture bleed when not wrapping (GH-98122).
  • Image: Implement 16-bit unorm and uint formats (GH-106200).
  • DirectX DescriptorsHeap pooling on CPU (GH-106809).
  • Add white, contrast, and future HDR support to the AgX tonemapper (GH-106940).
  • Implement DirectionalLight3D cull masks in Compatibility (GH-107384).
  • Cache lightprobe generation for lightmap baking (GH-107400).
  • Apply sun scatter from lights with shadows in compatibility (GH-107740).
  • Add missing vpv.push_back(pv); in render_target_get_sdf_texture (GH-107763).
  • Minor Optimization to Occlusion Culling (GH-107839).
  • Rewrite Radiance and Reflection probes to use Octahedral maps (GH-107902).
  • Use Mat3x4 for model and view transforms to save bandwidth and ALUs (GH-107923).
  • FTI: - Add multimesh_instances_reset_physics_interpolation() (GH-108114).
  • Disable unsupported SSR, SSS, DoF on transparent viewports (GH-108206).
  • Metal: Fix texture_get_data other linear formats (GH-108422).
  • Compatibility: Set GL_TEXTURE_MAX_LEVEL to the number of mipmaps (GH-108528).
  • Add depth resolve to the mobile renderer (GH-108636).
  • Fix clear color being incorrect in Environment background with HDR 2D (GH-108682).
  • Compatibility: Explicitly use BC1's RGB variant (GH-108826).
  • Move D3D12's automatic texture clears to RenderingDevice (GH-108871).
  • Add material debanding for use in Mobile rendering method (GH-109084).
  • Add and enable default textures for other samplers (GH-109143).
  • Prompt editor restart when reflection probe size is updated (GH-109186).
  • Compatibility: Fix cubemap faces order when setting texture data (GH-109299).
  • Add ubershader support to material and SDF variants in Forward+ (GH-109401).
  • Make OpenXRCompositionLayer and its children safe for multithreaded rendering (GH-109431).
  • Implement a very simple SSAO in GLES3 (GH-109447).
  • Fix spotlight's shadow peter-panning with volumetric fog (GH-109567).
  • Compatibility: Improve ASTC extension detecting (GH-109778).
  • Compatibility: Fix backface culling gets ignored when double-sided shadows are used (GH-109793).
  • Use half float precision buffer for 3D when HDR2D is enabled (GH-109971).
  • LightmapGI: Pack L1 SH coefficients before denoising (GH-109972).
  • OpenXR: Fix ViewportTextures not displaying correct texture (OpenGL) (GH-110002).
  • Divide screen texture by luminance multiplier in compatibility (GH-110004).
  • Overhaul and optimize Glow in the mobile renderer (GH-110077).
  • Fix rounding error in clustered vertex light culling (GH-110184).
  • Clamp minimum size of 3D texture view in D3D12 (GH-110203).
  • Fix CompositorEffect not setting post-transparent callback on init (GH-110249).
  • Fix reflection probes not recreating downsampled textures when mode changes (GH-110330).
  • Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers (GH-110360).
  • Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices (GH-110363).
  • Tweak draw command label names for consistency (GH-110505).
  • Fix Viewport VRS Mode property listing unimplemented Depth buffer option (GH-110520).
  • Fix TileMapLayer tiles displaying incorrectly with y_sort based on visibility layer (GH-110550).
  • Move check for sky cubemap array back into the SkyRD initializer (GH-110627).
  • Blend glow before tonemapping and change default to screen (GH-110671).
  • Use correct scaling type when falling back to bilinear (GH-110672).
  • Use correct screen-space to ndc equation in Compatibility refraction (GH-110684).
  • Use an array instead of TightLocalVector in RasterizerSceneGLES3::_render_uv2, to avoid allocation (GH-110781).
  • Fix glow intensity not showing in compatibility renderer (GH-110843).
  • Ensure reflection atlas is valid before rendering (GH-110853).
  • Fix OpenXR with D3D12 using the wrong clip space projection matrix (GH-110865).
  • Use correct AABB for SpotLight3Ds when spot_angle > 90 (GH-110884).
  • Clear intermediate buffers when not in use in Compatibility (GH-110915).
  • Show centiseconds in LightmapGI bake time printout in the editor (GH-110937).
  • Renderer: Move reflect_spirv to RenderingShaderContainer (GH-111013).
  • Fix d3d12 stencil buffer not clearing (GH-111032).
  • Sort render list correctly in RD renderers (GH-111054).
  • Always show settings to enable DOF near + far (GH-111060).
  • Fix LightmapGI not being correctly applied to objects (GH-111125).
  • Add Persistent Buffers utilizing UMA (GH-111183).
  • FTI - Optimize non-interpolated 2D items (GH-111198).
  • Overhaul screen-space reflections (GH-111210).
  • Fix scene shader crash due to rename of view matrix and inverse view matrix (GH-111227).
  • Fix warning spam in Compatibility when using depth texture (GH-111234).
  • Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D (GH-111240).
  • Add null check when getting motion vector fbo (GH-111260).
  • Use resolved depth texture for DOF with MSAA in Mobile (GH-111303).
  • Fix D3D12 not checking for fullscreen clear region correctly (GH-111321).
  • Add all PowerVR devices to the transform feedback shader cache ban list (GH-111329).
  • Fix specialization constant patching on D3D12 (GH-111356).
  • Fix incorrect transform calculation in Camera2D when using a custom viewport (GH-111384).
  • Fix wrong indices used for transform & UBO matrix for double precision build (GH-111403).
  • Use correct ndc for proximity fade in Compatibility (GH-111437).
  • FTI - Fix SceneTreeFTI depth limit behavior (GH-111444).
  • Use re-spirv in the Vulkan driver to optimize shaders (GH-111452).
  • Ensure uv2_attrib(_input) is available when rendering lightmap (GH-111466).
  • Apply luminance multiplier in copy_cubemap_to_panorama (GH-111577).
  • Use correct shadow material in some cases in Mobile (GH-111578).
  • Fix CAMERA_VISIBLE_LAYERS in multiview camera (VR) not aligning with the camera's cull mask (GH-111596).
  • Organize render surface sorting key for optimizing API performance (GH-111652).
  • Fix D3D12 rendering device driver returning pointers to internal types for get_resource_native_handle instead of proper D3D12 primitives (GH-111658).
  • Do not begin a new frame during RenderingDevice's shutdown (GH-111733).
  • Fix the LODs array returned by mesh_get_surface (GH-111745).
  • Document occlusion debugging in the SDFGI debug probes draw mode in the editor (GH-111748).
  • D3D12: Greatly reduce shader conversion time & fix spec constant bitmasking (GH-111762).
  • Make all unsupported renderer message features consistently warnings (GH-111806).
  • Use GL_FRAMEBUFFER instead of GL_DRAW_FRAMEBUFFER when doing final blit to the screen framebuffer to work around OBS bug (GH-111834).
  • Round values after renormalization when generating mipmaps (GH-111841).
  • Fix incorrect failure code in screen_get_framebuffer_format (GH-111883).
  • Improve Environment adjustments (favor old behavior and quality) (GH-111897).
  • Force disable SPIRV debug info on D3D12 (GH-111912).
  • Refactor rendering driver copy APIs to fix D3D12 issues (GH-111954).
  • Sync final frame after finalizing RD to ensure that nothing is in use on the GPU when we free the RD (GH-111957).
  • Insert barriers between subpasses when using enhanced barriers on D3D12 (GH-111988).
  • Revise fog blending to fix over-darkening/borders (GH-111998).
  • 2D: Fix incorrect 2D rendering (GH-112131).
  • Set DONT_PREFER_SMALL_BUFFERS_COMMITTED when initializing D3D12MA (GH-112152).
  • Implement point size emulation in the forward shader for D3D12 (GH-112191).
  • TAA adjustment to reduce ghosting (GH-112196).
  • Fix Light2D none shadow filter to use nearest sampling (GH-112212).
  • OpenXR: Fix resizing viewports used by OpenXRCompositionLayer (GH-112227).
  • Use proper bitshift for tonemap srgb flag in Forward+ renderer (GH-112272).
  • Create HWND swap chain when window transparency is disabled on D3D12 (GH-112344).
  • Apply viewport oversampling to Polygon2D (GH-112352).
  • Improve rendering driver fallback on Windows (GH-112384).
  • Fix glow visual compatibility regression (GH-112471).
  • Massively optimize canvas 2D rendering by using vertex buffers (GH-112481).
  • Clean up Volumetric Fog blending behavior (GH-112494).
  • CommandQueueMT: Reduce contention + Fix race conditions (GH-112506).
  • Fix incorrect material and mesh thumbnails (GH-112537).
  • Sanitize INF/NaN when copying last frame texture for SSIL/SSR (GH-112732).
  • Reorganize canvas shader varyings in RD renderer (GH-112800).
  • Implement XR_META_foveation_eye_tracked (GH-112888).
  • Fix D3D12 renderer crash on Wine (GH-112911).
  • Fix buffer creation on old D3D12 runtimes (GH-112914).
  • Allow reflection probes to only recreate the atlas when switching to real time (GH-112916).
  • Fix inconsistent color clamping between Mobile and Forward+ (GH-112927).
  • 2D: Fix clip children (GH-112930).
  • Add missing mipmaps to RB_TEX_BACK_COLOR (GH-112932).
  • Check for Typed UAV Load Additional Formats capability when creating D3D12 device (GH-112989).
  • OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices (GH-112994).
  • Fix corruption of D3D12 CPU descriptor heap free blocks (GH-113000).
  • Persistently map staging buffers (GH-113010).
  • Fix all D3D12 object memory leaks (GH-113106).
  • Ensure usage of DATA_FORMAT_R32_SFLOAT for depth resolve on Forward+ (GH-113130).
  • Fix SHADER_UNIFORM_NAMES for error messages (GH-113194).
  • Fix GLES3 buffer_free_data error (GH-113220).
  • Check for pending clears in every RD texture function (GH-113236).
  • Refactor descriptor heaps in D3D12 driver (GH-113244).
  • Fix framebuffers getting cleared multiple times on D3D12 (GH-113277).
  • Fix VoxelGI glossy reflection artifacts (GH-113334).
  • D3D12: Convert non-critical startup warnings to verbose prints (GH-113372).
  • Set shader path before compilation (GH-113432).
  • Add Adreno workaround to Mobile post process shader (GH-113467).
  • Use AABB center instead of origin for visibility fade (GH-113486).
  • Fix radiance/reflection fallback texture types (GH-113507).
  • Update re-spirv with bugfix for function result decorations (GH-113582).
  • Fix bad D3D12 SRV breaking MSAA with OpenXR (GH-113585).
  • Change environment_get_glow_hdr_bleed_threshold error handling (GH-113599).
  • Check if sun scatter is enabled when using SKY_MODE_AUTOMATIC (GH-113609).
  • Update Mesa NIR to 25.3.1 + Make each SPIR-V -> DXIL conversion thread allocate from its own heap (GH-113618).
  • Check pipeline validity before freeing pipelines in PipelineDeferredRD (GH-113660).
  • Fix re-spirv null pointer crash on invalid SPIR-V parsing (GH-113708).
  • Fix Vulkan failing to initialize when compiling without D3D12 (GH-113741).
  • Fix D3D12 looking blurry in the editor at fullscreen (GH-113744).
  • Clear depth stencil textures on first use if the RDD requires it (GH-113842).
  • Mobile: Fix clearcoat shader compilation error (GH-113844).
  • Fix SYNC_ALL bit getting masked out on D3D12 (GH-113893).
  • Fix D3D12 device not getting created with Agility SDK (GH-114040).
  • Upgrade Agility SDK & DirectX Headers (GH-114043).
  • RenderingDevice: Add null checks when retrieving uniform sets (GH-114073).
  • Fix incorrect resource state when discarding MSAA textures in D3D12 (GH-114146).
  • OpenGL: Split the ubos for motion vectors into separate uniforms (GH-114175).
  • Skip MSAA2D when OpenXR is used (GH-114180).
  • Pass consistent viewport and screen sizes to fix point size emulation (GH-114194).
  • Fix OpenGL motion vector regression (GH-114227).
  • Avoid singularity during sky filtering (GH-114279).
  • Fix real time reflection probes being constantly recreated (GH-114281).
  • Create new pools when they become fragmented on Vulkan (GH-114313).
  • Fall back to octmap raster path on certain devices & fix issues with the shaders (GH-114314).
  • Implement workaround for GPU driver crash on Adreno 5XX (GH-114416).
  • Handle RGB10_A2 storage format in octmap shaders (GH-114419).
  • Create separate graphics queue instead of reusing the main queue when transfer queue family is unsupported (GH-114476).
  • Remove amplification & mesh shader deny flags on D3D12 (GH-114615).
  • Fix DXIL view instancing workaround not getting applied correctly (GH-114645).
  • Always add Vulkan descriptor count for immutable samplers to descriptor pool (GH-114657).
  • Prevent SSR from getting affected by specular occlusion (GH-114727).
  • Workaround crash in pipeline creation on Intel Mesa devices by avoiding using half floats in derivative functions (GH-114765).
  • Metal: Fix dynamic uniform buffer offset corruption when rebinding sets (GH-114778).
  • Fix MSAA crashing Mali GPUs when using subpasses (GH-114785).
  • Use luminance multiplier for sky background when using mobile renderer with HDR2D (GH-114804).
  • Fix downsampled radiance map generation (GH-114907).
  • Overhaul compute shader based environment roughness calculation to improve performance and quality (GH-114908).
  • Fix buffers in D3D12 not getting cleared with the right usage (GH-114982).
  • Do not store SPIR-V in memory unless pipeline statistics are used (GH-115049).
  • Increase precision of ninepatch source rect to ensure pixel perfect alignment (GH-115152).
  • Add Fossilize to the disabled Vulkan layer list for the editor (GH-115166).
  • Fix stale reference bug in FramebufferCache (GH-115299).

Shaders

  • Optimize the custom doc for shaders (GH-97616).
  • Visual Shader: Fix nodes' relative positions changed in a different display scale (GH-97620).
  • Focus shader text editor when opened with quick open dialog (GH-102193).
  • Tweak high-end mark in the visual shader editor's node creation dialog (GH-103340).
  • Don't save code property of VisualShader (GH-109021).
  • Fix VisualShader conversion failing with subresources (GH-109375).
  • Clean up ShaderEditor shortcuts (GH-109775).
  • Organize toggle files button logic in shader editor (GH-109998).
  • Clean up some things in shader editor code (GH-109999).
  • Fix invalid suggested file name when saving resource from a scene that hasn't been saved yet (GH-110231).
  • Fix shader compilation errors in Compatibility when using depth_texture (GH-110241).
  • Fix ternary expression for structs in shaders (GH-111277).
  • Fix error when compute shaders contain Unicode comment (GH-111703).
  • Fix ParameterRef connection through reroute in visual shaders (GH-112058).
  • Separate visual shader code out of shader editor plugin and dialog (GH-112100).
  • Few fixes for expression node in visual shaders (GH-112124).
  • Add instance_index option to parameters in visual shaders (GH-112538).
  • Fix false positive discard and frag_only errors in gdshaderinc files (GH-112551).
  • Apply PREMUL_ALPHA_FACTOR only in non-split-specular shader variants (GH-112801).
  • Use new dock system for Shader Editor Dock (GH-113181).
  • Move initialization check for CanvasMaterial (GH-113650).
  • Fix shader editor filename not updating after file rename (GH-113703).
  • VisualShader: Fix the eta input from the refract node (GH-113728).
  • VisualShader: Fix new node spawning position with display scaling (GH-113974).
  • VisualShader: Fix refract node setup (GH-114063).
  • Add compatibility handler to RADIANCE in sky shaders (GH-114773).

Tests

  • Add unit tests for Decal (GH-93463).
  • Remove stress unit tests (GH-104793).
  • Use ProjectSettings path functions instead of hard-coded folder names in tests (GH-108170).
  • Add more Array tests (GH-110097).
  • Image: Make fill method also fill the mipmaps (GH-110247).
  • Add Android instrumented tests to the app module (GH-110829).
  • Core: Remove skip_cr argument from String (GH-110867).
  • Fix compilation failure in resource test file (GH-111345).
  • Core: Support INF/NAN in JSON from/to native (GH-111522).
  • Add more Dictionary tests (GH-112259).
  • Fix profiler cleanup with --test (GH-113557).

Thirdparty

XR

  • Expose CameraFeed::set_ycbcr_images (GH-106237).
  • OpenXR: Add core support for Khronos loader (GH-106891).
  • OpenXR: Add support for spatial entities extension (GH-107391).
  • Use of XrSwapchainCreateFlags for OpenXRCompositionLayer (GH-108644).
  • Add OpenXR 1.1 support (GH-109302).
  • OpenXR: Safely set environment blend mode when rendering on a separate thread (GH-109532).
  • OpenXR: Prevent adding/removing extension wrappers after session start (GH-109533).
  • Add XR_META_hand_tracking_microgestures action paths (GH-109611).
  • OpenXR: Add support for frame synthesis (GH-109803).
  • OpenXR: Fix errors reported by XrApiLayer_core_validation (GH-109969).
  • Add quest3s to the list of supported devices (GH-110465).
  • Fix XR tracker name changing at runtime (GH-110703).
  • Android: Handle YUV_420_888 strides correctly in CameraFeed (GH-110720).
  • Fix late destruction access violation with OpenXRAPIExtension object (GH-110868).
  • Use const ref parameters in the OpenXR module (GH-110948).
  • More XR disable for Viewport and export (GH-111185).
  • Emit format_changed on CameraFeed datatype change (GH-111206).
  • Fix small code layout issue in persistence scope initialization (GH-111307).
  • Ensure XrRenderModelPropertiesEXT::type is initialized (GH-111434).
  • Make XRPose only set name on creation instead of on pose update (GH-111538).
  • Fix compilation errors when disable_xr=yes (GH-111663).
  • Android: Deprecate and remove vendors specific XR APIs (GH-111870).
  • Android: Stabilize camera lifecycle handling (GH-111871).
  • Android editor: Add support for Android XR devices to the Godot XR Editor (GH-112777).
  • Support reading available OpenXR runtimes from Windows registry (GH-112884).
  • Implement XR_KHR_android_thread_settings (GH-112889).
  • OpenXR: Add OpenXRAPIExtension::update_main_swapchain_size() (GH-112890).
  • OpenXR: Add profiling macro for process, xrWaitFrame() and acquiring swapchain (GH-112893).
  • Android editor: Ensure that the Android editor properly passes hybrid data when switching mode (GH-112928).
  • OpenXR: Implement play_area_changed signal (GH-113062).
  • Check if OpenXR is enabled with feature tags of export preset (GH-113161).
  • Fix OpenXRExportPlugin::_get_name() must be overridden error (GH-113191).
  • Update the shortcuts to play current / specific scene based on the last selected XR run mode option (GH-113387).
  • OpenXR: Fix building with vulkan=no (GH-113460).
  • Update the version of the OpenXR Vendors plugin to the latest stable version (GH-113639).
  • Fix OpenXR build failure when glTF module is disabled (GH-113713).
  • OpenXR: Add Valve Frame controller support (GH-113785).
  • OpenXR: Only obtain xrCreateSwapchainAndroidSurfaceKHR extension if available (GH-113788).
  • Add Steam to the description of the Steam Frame controller (GH-113820).
  • OpenXR: Use the DPAD extension constant (GH-113824).
  • Add XROrigin3D scale warning (GH-113979).
  • Hide properties on XRCamera3D that are managed by XRInterface (GH-114057).
  • OpenXR: Remove version hack to workaround Meta aim pose issue that is now fixed (GH-114132).
  • OpenXR: Don't create a visibility mask mesh without data (GH-114181).
  • Android editor: Restrict Android editor support for hybrid app projects to XR devices (GH-114465).
  • Reword OpenXR initialization failure alert message (GH-114630).
  • Fix OpenXR depth submission data dropped (GH-114697).
  • OpenXR: Change profile name for Valve Frame Controller (GH-114784).
  • Fix XROrigin3D scale warning (GH-114931).
  • OpenXR: Allow setting a specific version of OpenXR to initialize (GH-115022).
  • Android: Fix XR build regression when vendor plugin overrides the same feature (GH-115148).

Past releases