Files
godot/doc/classes/TextureCubemapRD.xml
Hugo Locurcio 76d9850b41 Improve Texture*RD, RenderData and LightmapperRD class documentation
- Link to compute texture demo in Texture*RD class documentation.
- Link to related classes in RenderData/RenderSceneData/RenderSceneBuffers.
- Clarify requirements for baking lightmaps in LightmapperRD.
2026-01-01 16:10:34 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureCubemapRD" inherits="TextureLayeredRD" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture for Cubemap that is bound to a texture created on the [RenderingDevice].
</brief_description>
<description>
This texture class allows you to use a cubemap texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
[b]Note:[/b] [TextureCubemapRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [Cubemap] instead.
</description>
<tutorials>
<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
</tutorials>
</class>