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ccbece58d89871aed7b7c19de4bcdf70a81228a8
godot
/
servers
/
rendering
/
renderer_rd
T
History
Thaddeus Crews
7b8073d122
Merge pull request
#107763
from Ivorforce/missing-vpv
...
Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
..
effects
Merge pull request
#108636
from clayjohn/MSAA-depth-mobile
2025-09-17 11:34:13 -05:00
environment
Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
2025-09-17 11:41:56 -07:00
forward_clustered
Merge pull request
#109401
from DarioSamo/ubershader-for-sdf-and-material
2025-09-22 21:01:00 -05:00
forward_mobile
Merge pull request
#108636
from clayjohn/MSAA-depth-mobile
2025-09-17 11:34:13 -05:00
shaders
Merge pull request
#108636
from clayjohn/MSAA-depth-mobile
2025-09-17 11:34:13 -05:00
spirv-reflect
…
storage_rd
Merge pull request
#107763
from Ivorforce/missing-vpv
2025-09-24 09:59:11 -05:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
pipeline_hash_map_rd.h
…
renderer_canvas_render_rd.cpp
…
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
2025-09-17 11:41:56 -07:00
renderer_compositor_rd.h
…
renderer_scene_render_rd.cpp
Merge pull request
#108636
from clayjohn/MSAA-depth-mobile
2025-09-17 11:34:13 -05:00
renderer_scene_render_rd.h
Merge pull request
#108636
from clayjohn/MSAA-depth-mobile
2025-09-17 11:34:13 -05:00
SCsub
…
shader_rd.cpp
Merge pull request
#110025
from DarioSamo/fix-shader-debug-info-take-two
2025-09-01 19:37:27 -07:00
shader_rd.h
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 12:25:23 -07:00
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…