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d1f2a35d76a2c24ffe4e59decbda192607baa7cf
godot
/
drivers
/
gles3
History
Bastiaan Olij
a2e4aed449
Fix final blit in OpenGL when stereo rendering is used
2025-06-10 14:47:07 +10:00
..
effects
…
environment
…
shaders
OpenGL: Fix shader compilation failure with
shadow_to_opacity
and
unshaded
2025-06-06 16:29:22 -05:00
storage
Fix wrong default texture for global uniforms of type
sampler2DArray
2025-06-05 11:12:03 -05:00
rasterizer_canvas_gles3.cpp
…
rasterizer_canvas_gles3.h
…
rasterizer_gles3.cpp
Fix final blit in OpenGL when stereo rendering is used
2025-06-10 14:47:07 +10:00
rasterizer_gles3.h
…
rasterizer_scene_gles3.cpp
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
2025-06-04 13:59:53 -07:00
rasterizer_scene_gles3.h
…
SCsub
…
shader_gles3.cpp
Remove
OAHashMap
, in favour of
AHashMap
.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Remove
OAHashMap
, in favour of
AHashMap
.
2025-05-31 15:50:10 +02:00