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d3debe18b54ebca4bcfdcf4843e256dbdfbcf99c
godot
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modules
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gdscript
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History
Rémi Verschelde
17c3c64a80
i18n: Sync translation template with current source
...
Also French translation update and misc fixes to source strings.
2018-12-13 14:47:24 +01:00
..
doc_classes
doc: Use HTTPS for docs.godotengine.org and point to latest branch
2018-11-05 08:46:27 +01:00
editor
Fix types highlighting outside of function args and var declarations, issues 22029,21638
2018-10-13 17:52:25 +01:00
config.py
…
gdscript_compiler.cpp
Fix many errors found by PVS-Studio
2018-11-28 05:03:24 -05:00
gdscript_compiler.h
Revert "Fix crash on signal/resume to dangling target"
2018-11-24 23:46:13 +01:00
gdscript_editor.cpp
Fix GDScript assuming awareness of whole ClassDB
2018-10-28 03:07:35 +01:00
gdscript_function.cpp
Merge pull request
#23959
from RandomShaper/fix-dangling-script-fix
2018-11-26 10:13:00 +01:00
gdscript_function.h
Fix crash on signal/resume to dangling target
2018-11-25 13:16:45 +01:00
gdscript_functions.cpp
i18n: Sync translation template with current source
2018-12-13 14:47:24 +01:00
gdscript_functions.h
Add new "push_*()" functions to GDScript
2018-10-31 15:40:19 -03:00
gdscript_parser.cpp
Fix type-compatibilty check in GDScript
2018-12-07 23:53:45 -02:00
gdscript_parser.h
…
gdscript_tokenizer.cpp
GDScriptTokenizer: Fix token_names order
2018-10-14 23:34:53 +02:00
gdscript_tokenizer.h
…
gdscript.cpp
Allow signal connecting even if script is invalid (only when compiled with tools),
fixes
#17070
2018-11-27 19:55:37 -03:00
gdscript.h
Allow signal connecting even if script is invalid (only when compiled with tools),
fixes
#17070
2018-11-27 19:55:37 -03:00
register_types.cpp
…
register_types.h
…
SCsub
…