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d532eecc8183c8b35fa7f1d3429daf4bf44d0f7e
godot/core/input
History
Roman Morozov d532eecc81 Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt
Fix gamepad triggers not working on web exports
2024-08-14 16:13:16 -03:00
input_builders.py
[Buildsystem] Fix encoding when reading files
2024-03-24 18:02:56 +01:00
input_enums.h
…
input_event.cpp
Allow JOY_AXIS_INVALID in InputEventJoypadMotion's axis
2024-09-16 12:12:27 +02:00
input_event.h
Add event_index to InputEventAction
2024-05-30 12:51:15 +02:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.h
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input.compat.inc
Implement amplitude to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Memory cleanup and optimizations
2024-08-16 09:27:41 -07:00
input.h
Memory cleanup and optimizations
2024-08-16 09:27:41 -07:00
SCsub
Update pre-commit hooks configuration to use ruff instead of black
2024-05-21 18:02:29 -05:00
shortcut.cpp
…
shortcut.h
…
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