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godot/main
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Rémi Verschelde a3a980eb0d SCons: Build tests/ and main/ in cloned environments
Allows switching `tests=yes`/`no` and rebuilding only tests and main,
instead of the whole engine.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2020-07-26 16:03:11 +02:00
..
app_icon.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
main_builders.py
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
main_timer_sync.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
main_timer_sync.h
Port member initialization from constructor to declaration (C++11)
2020-05-14 10:01:56 +02:00
main.cpp
Move tests to the top-level directory
2020-07-26 00:06:07 +03:00
main.h
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
2020-07-24 13:05:33 +01:00
performance.cpp
Added Custom Performance Monitor and feature to read intermediate values of Monitor
2020-06-29 17:20:29 +05:30
performance.h
Added Custom Performance Monitor and feature to read intermediate values of Monitor
2020-06-29 17:20:29 +05:30
SCsub
SCons: Build tests/ and main/ in cloned environments
2020-07-26 16:03:11 +02:00
splash_editor.png
Update AUTHORS and DONORS list
2019-12-13 13:50:33 +01:00
splash.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2019-10-12 23:23:33 +02:00
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